3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/oreui/binding/QueryBase.h"
7#include "mc/client/gui/oreui/binding/properties/PropertyVector.h"
8#include "mc/deps/core/utility/NonOwnerPointer.h"
27 ::OreUI::PropertyVector<
28 ::OreUI::ContainerItemPropertyObject,
29 ::std::allocator<::OreUI::ContainerItemPropertyObject>>>
31 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUI::GameplayUIContext>> mContext;
32 ::ll::TypedStorage<4, 4, int> mBundleID;
42 virtual void update(
double time) ;
49 BundleContentQuery(::OreUI::GameDependencies
const& game, ::OreUI::ClientDependencies
const& client,
int bundleID);
55 MCAPI static ::std::add_lvalue_reference_t<char const[]> NAME();
61 MCAPI
void* $ctor(::OreUI::GameDependencies
const& game, ::OreUI::ClientDependencies
const& client,
int bundleID);
67 MCAPI
void $update(
double time);
Definition BundleContentQuery.h:7
static MCAPI void ** $vftableForIQuery()
static MCAPI void ** $vftableForPropertyObject()
Definition ClientDependencies.h:7
Definition GameDependencies.h:7
Definition GameplayUIContext.h:7
Definition ContainerItemPropertyObject.h:7