LeviLamina
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SaveSurroundingChunksSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityRegistry;
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual void tick(::EntityRegistry& registry) /*override*/;
19
20 virtual ~SaveSurroundingChunksSystem() /*override*/ = default;
21 // NOLINTEND
22
23public:
24 // static functions
25 // NOLINTBEGIN
26 MCNAPI static void _tickSaveSurroundingChunks(::ActorOwnerComponent& actorOwnerComponent);
27 // NOLINTEND
28
29public:
30 // virtual function thunks
31 // NOLINTBEGIN
32 MCNAPI void $tick(::EntityRegistry& registry);
33
34
35 // NOLINTEND
36
37public:
38 // vftables
39 // NOLINTBEGIN
40 MCNAPI static void** $vftable();
41 // NOLINTEND
42};
Definition ActorOwnerComponent.h:10
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15
Definition SaveSurroundingChunksSystem.h:14
static MCAPI void _tickSaveSurroundingChunks(::ActorOwnerComponent &actorOwnerComponent)
MCAPI void $tick(::EntityRegistry &registry)
static MCAPI void ** $vftable()