15struct PlayerShootArrowEvent {
19 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
20 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mArrow;
21 ::ll::TypedStorage<8, 152, ::ItemStack> mWeaponItem;
22 ::ll::TypedStorage<8, 152, ::ItemStack> mArrowItem;
27 PlayerShootArrowEvent& operator=(PlayerShootArrowEvent
const&) =
default;
28 PlayerShootArrowEvent() =
default;
31 PlayerShootArrowEvent(
39 mWeaponItem(weaponItem),
40 mArrowItem(arrowItem) {}
45 MCAPI PlayerShootArrowEvent(::PlayerShootArrowEvent
const&);
47 MCAPI ~PlayerShootArrowEvent();
53 MCFOLD
void* $ctor(::PlayerShootArrowEvent
const&);
Definition EntityContext.h:16