LeviLamina
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PlayerShootArrowEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11class ItemStack;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
19 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mArrow;
20 ::ll::TypedStorage<8, 152, ::ItemStack> mWeaponItem;
21 ::ll::TypedStorage<8, 152, ::ItemStack> mArrowItem;
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
27
28public:
29 // member functions
30 // NOLINTBEGIN
32
34 // NOLINTEND
35
36public:
37 // constructor thunks
38 // NOLINTBEGIN
39 MCFOLD void* $ctor(::PlayerShootArrowEvent const&);
40 // NOLINTEND
41
42public:
43 // destructor thunk
44 // NOLINTBEGIN
45 MCFOLD void $dtor();
46 // NOLINTEND
47};
Definition EntityContext.h:16
Definition ItemStack.h:25
Definition PlayerShootArrowEvent.h:14