LeviLamina
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PlayerShootArrowEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/world/item/ItemStack.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntityContext;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
19 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mArrow;
20 ::ll::TypedStorage<8, 152, ::ItemStack> mWeaponItem;
21 ::ll::TypedStorage<8, 152, ::ItemStack> mArrowItem;
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
28
29public:
30 // member functions
31 // NOLINTBEGIN
33
35 // NOLINTEND
36
37public:
38 // constructor thunks
39 // NOLINTBEGIN
40 MCNAPI void* $ctor(::PlayerShootArrowEvent const&);
41 // NOLINTEND
42
43public:
44 // destructor thunk
45 // NOLINTBEGIN
46 MCNAPI void $dtor();
47 // NOLINTEND
48};
Definition EntityContext.h:16
Definition PlayerShootArrowEvent.h:14
MCAPI PlayerShootArrowEvent(::PlayerShootArrowEvent const &)
MCAPI ~PlayerShootArrowEvent()
MCAPI void * $ctor(::PlayerShootArrowEvent const &)