LeviLamina
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PlayerShootArrowEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/game_refs/WeakRef.h"
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#include "mc/world/item/ItemStack.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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// clang-format on
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struct
PlayerShootArrowEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
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::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mArrow;
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::ll::TypedStorage<8, 152, ::ItemStack> mWeaponItem;
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::ll::TypedStorage<8, 152, ::ItemStack> mArrowItem;
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// NOLINTEND
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public
:
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// prevent constructor by default
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PlayerShootArrowEvent
& operator=(
PlayerShootArrowEvent
const
&);
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PlayerShootArrowEvent
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
PlayerShootArrowEvent
(
::PlayerShootArrowEvent
const
&);
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MCNAPI
~PlayerShootArrowEvent
();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCNAPI
void
*
$ctor
(
::PlayerShootArrowEvent
const
&);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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};
EntityContext
Definition
EntityContext.h:16
PlayerShootArrowEvent
Definition
PlayerShootArrowEvent.h:14
PlayerShootArrowEvent::PlayerShootArrowEvent
MCAPI PlayerShootArrowEvent(::PlayerShootArrowEvent const &)
PlayerShootArrowEvent::$dtor
MCAPI void $dtor()
PlayerShootArrowEvent::~PlayerShootArrowEvent
MCAPI ~PlayerShootArrowEvent()
PlayerShootArrowEvent::$ctor
MCAPI void * $ctor(::PlayerShootArrowEvent const &)
src
mc
world
events
PlayerShootArrowEvent.h
Generated on Fri Jun 13 2025 05:05:05 for LeviLamina by
1.12.0