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| virtual::ClientBlockPipeline::StepResult | run (::ClientBlockPipeline::Inputs const &inputs) const |
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MCAPI void | _run (::ClientBlockPipeline::PositionVertexAttributes const &vertexPositions, ::ClientBlockPipeline::QuadIndicesFaceAttributes const &faceIndices, ::ClientBlockPipeline::ImageUvFaceAttributes const &faceImageUvs, ::ClientBlockPipeline::MaterialFaceAttributes const &faceMaterials, ::ClientBlockPipeline::TintFaceAttributes const &faceColors, ::ClientBlockPipeline::FaceDirectionFaceAttributes const &faceFacings, ::ClientBlockPipeline::CulledFaceAttribute const *culledFaces, ::ClientBlockPipeline::LightUvFaceAttributes const *faceLightUvs, ::ClientBlockPipeline::SmoothLightingUvAttributes const *vertexLightUvs, ::ClientBlockPipeline::FaceDimmingAttributes const *faceDimmings, ::ClientBlockPipeline::FaceNormalAttributes const *faceNormals, ::ClientBlockPipeline::VertexAOAttributes const *vertexAO, ::ClientBlockPipeline::Transforms const *transforms, ::ClientBlockPipeline::NamedMeshStreams &outStreams) const |
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MCAPI::ClientBlockPipeline::StepResult | $run (::ClientBlockPipeline::Inputs const &inputs) const |
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::ll::TypedStorage< 1, 1, bool > | mEmitColors |
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::ll::TypedStorage< 1, 1, bool > | mEmitPBRTextures |
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::ll::TypedStorage< 8, 8, uint64 > | mStepId |
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::ll::TypedStorage< 4, 12, ::SubChunkPos > | mRenderChunkPos |
◆ run()
◆ $vftable()
| MCAPI void ** ClientBlockPipeline::GpuBufferGenStep::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files:
- src-server/mc/client/renderer/block/tessellation_pipeline/client_block_pipeline/GpuBufferGenStep.h
- src-client/mc/client/renderer/block/tessellation_pipeline/client_block_pipeline/GpuBufferGenStep.h