26 ::ll::TypedStorage<8, 8, ::ActorDefinitionIdentifier const*> mActorId;
27 ::ll::TypedStorage<4, 16, ::CommandPositionFloat> mPosition;
28 ::ll::TypedStorage<8, 32, ::std::string> mEventName;
29 ::ll::TypedStorage<8, 32, ::std::string> mActorName;
30 ::ll::TypedStorage<1, 1, bool> mNameSet;
31 ::ll::TypedStorage<4, 8, ::RelativeFloat> mYRot;
32 ::ll::TypedStorage<4, 8, ::RelativeFloat> mXRot;
33 ::ll::TypedStorage<1, 1, bool> mIsUsingRotation;
34 ::ll::TypedStorage<1, 1, bool> mFacingIsPosition;
35 ::ll::TypedStorage<4, 4, ::RotationCommandUtils::FacingResult> mHaveFacing;
36 ::ll::TypedStorage<8, 200, ::CommandSelector<::Actor>> mFacingEntity;
37 ::ll::TypedStorage<4, 16, ::CommandPositionFloat> mFacingPos;
45 virtual void postExecute(
::Actor&)
const;
51 MCAPI SummonCommand();
53 MCAPI ::RotationCommandUtils::FacingResult
74 MCFOLD
void $postExecute(
::Actor&)
const;