LeviLamina
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IGameServerShutdown.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // virtual functions
8 // NOLINTBEGIN
9 virtual ~IGameServerShutdown() = default;
10
11 virtual void requestLeaveGame(bool, bool) = 0;
12
13 virtual void requestLeaveThenJoinFriendsWorld(::std::string_view) = 0;
14 // NOLINTEND
15
16public:
17 // virtual function thunks
18 // NOLINTBEGIN
19
20 // NOLINTEND
21};
Definition IGameServerShutdown.h:5