3#include "mc/_HeaderOutputPredefine.h"
9 virtual ~IGameServerShutdown() =
default;
11 virtual void requestLeaveGame(
bool switchScreen,
bool sync) = 0;
13 virtual void requestLeaveThenJoinFriendsWorld(::std::string_view serverId) = 0;
15 virtual void requestLeaveGameWithWorldThumbnail() = 0;
17 virtual void requestLeaveGameWithWorldThumbnailThenJoinFriendsWorld(::std::string_view serverId) = 0;
Definition IGameServerShutdown.h:5