LeviLamina
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IGameServerShutdown.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // virtual functions
8 // NOLINTBEGIN
9 virtual ~IGameServerShutdown() = default;
10
11 virtual void requestLeaveGame(bool switchScreen, bool sync) = 0;
12
13 virtual void requestLeaveThenJoinFriendsWorld(::std::string_view serverId) = 0;
14
15 virtual void requestLeaveGameWithWorldThumbnail() = 0;
16
17 virtual void requestLeaveGameWithWorldThumbnailThenJoinFriendsWorld(::std::string_view serverId) = 0;
18 // NOLINTEND
19};
Definition IGameServerShutdown.h:5