LeviLamina
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IGameServerShutdown.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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struct
IGameServerShutdown
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~IGameServerShutdown() =
default
;
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virtual
void
requestLeaveGame(
bool
,
bool
) = 0;
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virtual
void
requestLeaveThenJoinFriendsWorld(::std::string_view) = 0;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
IGameServerShutdown
Definition
IGameServerShutdown.h:5
src-client
mc
client
game
IGameServerShutdown.h
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