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virtual void | requestLeaveGame (bool switchScreen, bool sync)=0 |
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virtual void | requestLeaveThenJoinFriendsWorld (::std::string_view serverId)=0 |
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virtual void | requestLeaveGameWithWorldThumbnail ()=0 |
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virtual void | requestLeaveGameWithWorldThumbnailThenJoinFriendsWorld (::std::string_view serverId)=0 |
The documentation for this struct was generated from the following files: