LeviLamina
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GameControllerHandler_GameCore Member List

This is the complete list of members for GameControllerHandler_GameCore, including all inherited members.

$checkPlatformSpecificControllerError()GameControllerHandler
$ctor(::std::shared_ptr<::HIDController > const &hidController, short screenWidth, short screenHeight) (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
GameControllerHandler::$ctor()GameControllerHandler
$dtor() (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
$normalizeAxes(float &ioX, float &ioY, float deadzone) (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
$normalizeAxis(float raw, float deadzone) (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
$refresh() (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
GameControllerHandler::$refresh(bool isInGame)GameControllerHandler
$shutdown()GameControllerHandler
$vftable()GameControllerHandler_GameCorestatic
_generateGameInputKindString(::GameInput::v2::GameInputDeviceInfo const &deviceInfo) (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCorestatic
_onDeviceStatusChanged(::GameInput::v2::IGameInputDevice *device, ::GameInput::v2::GameInputDeviceStatus currentStatus) (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
_onDeviceStatusChangedCallback(uint64, void *context, ::GameInput::v2::IGameInputDevice *device, uint64, ::GameInput::v2::GameInputDeviceStatus currentStatus, ::GameInput::v2::GameInputDeviceStatus) (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCorestatic
_taskSubmittedCallback(void *context, ::XTaskQueueObject *taskQueue, ::XTaskQueuePort port) (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCorestatic
checkPlatformSpecificControllerError() (defined in GameControllerHandler)GameControllerHandler
GameControllerHandler(GameControllerHandler const &) (defined in GameControllerHandler)GameControllerHandler
GameControllerHandler()GameControllerHandler
GameControllerHandler_GameCore() (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
GameControllerHandler_GameCore(::std::shared_ptr<::HIDController > const &hidController, short screenWidth, short screenHeight) (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
initialize() (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
mDeviceStatusChangedToken (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
mGameInput (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
mHIDController (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
mPlayerInputs (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
mPlayerInputsLock (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
mScreenHeight (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
mScreenWidth (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
mTaskGroup (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
mTaskQueue (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
mTaskSubmittedCallbackToken (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
mUnk26b586 (defined in GameControllerHandler)GameControllerHandler
mUnkb2bd1e (defined in GameControllerHandler)GameControllerHandler
mUnkbf0644 (defined in GameControllerHandler)GameControllerHandler
mUnkc39aef (defined in GameControllerHandler)GameControllerHandler
mUnkdd3707 (defined in GameControllerHandler)GameControllerHandler
mUnkedf897 (defined in GameControllerHandler)GameControllerHandler
mUnkef31db (defined in GameControllerHandler)GameControllerHandler
mUnkfa3a3f (defined in GameControllerHandler)GameControllerHandler
mUnkfe6c7b (defined in GameControllerHandler)GameControllerHandler
mUserDeviceAssociationChangedToken (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCore
normalizeAxes(float &ioX, float &ioY, float deadzone) (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCorevirtual
normalizeAxis(float raw, float deadzone) (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCorevirtual
operator=(GameControllerHandler const &) (defined in GameControllerHandler)GameControllerHandler
refresh() (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCorevirtual
refresh(bool isInGame) (defined in GameControllerHandler)GameControllerHandlervirtual
shutdown() (defined in GameControllerHandler)GameControllerHandlervirtual
~GameControllerHandler() (defined in GameControllerHandler)GameControllerHandlervirtual
~GameControllerHandler_GameCore() (defined in GameControllerHandler_GameCore)GameControllerHandler_GameCorevirtual