LeviLamina
Loading...
Searching...
No Matches
Armadillo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
7#include "mc/world/actor/animal/Animal.h"
8
9// auto generated forward declare list
10// clang-format off
12class EntityContext;
13class Mob;
15// clang-format on
16
17class Armadillo : public ::Animal {
18public:
19 // prevent constructor by default
20 Armadillo();
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual float getShadowRadius() const /*override*/;
26 // NOLINTEND
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI Armadillo(
32 ::ActorDefinitionGroup* definitions,
33 ::ActorDefinitionIdentifier const& definitionName,
34 ::EntityContext& entityContext
35 );
36 // NOLINTEND
37
38public:
39 // static functions
40 // NOLINTBEGIN
41 MCAPI static ::std::optional<::SharedTypes::Legacy::LevelSoundEvent> getCustomHurtSound(::Mob const& mob);
42 // NOLINTEND
43
44public:
45 // constructor thunks
46 // NOLINTBEGIN
47 MCAPI void* $ctor(
48 ::ActorDefinitionGroup* definitions,
49 ::ActorDefinitionIdentifier const& definitionName,
50 ::EntityContext& entityContext
51 );
52 // NOLINTEND
53
54public:
55 // virtual function thunks
56 // NOLINTBEGIN
57 MCAPI float $getShadowRadius() const;
58
59
60 // NOLINTEND
61
62public:
63 // vftables
64 // NOLINTBEGIN
65 MCAPI static void** $vftable();
66 // NOLINTEND
67};
Definition ActorDefinitionGroup.h:37
Definition EntityContext.h:17
Definition Mob.h:57
Definition ActorDefinitionIdentifier.h:15