LeviLamina
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Armadillo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
7#include "mc/world/actor/animal/Animal.h"
8
9// auto generated forward declare list
10// clang-format off
12class EntityContext;
13class Mob;
15// clang-format on
16
17class Armadillo : public ::Animal {
18public:
19 // prevent constructor by default
20 Armadillo();
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual float getShadowRadius() const /*override*/;
26
27 virtual ~Armadillo() /*override*/ = default;
28 // NOLINTEND
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI Armadillo(
34 ::ActorDefinitionGroup* definitions,
35 ::ActorDefinitionIdentifier const& definitionName,
36 ::EntityContext& entityContext
37 );
38 // NOLINTEND
39
40public:
41 // static functions
42 // NOLINTBEGIN
43 MCAPI static ::std::optional<::SharedTypes::Legacy::LevelSoundEvent> getCustomHurtSound(::Mob const& mob);
44 // NOLINTEND
45
46public:
47 // constructor thunks
48 // NOLINTBEGIN
49 MCAPI void* $ctor(
50 ::ActorDefinitionGroup* definitions,
51 ::ActorDefinitionIdentifier const& definitionName,
52 ::EntityContext& entityContext
53 );
54 // NOLINTEND
55
56public:
57 // virtual function thunks
58 // NOLINTBEGIN
59 MCAPI float $getShadowRadius() const;
60
61
62 // NOLINTEND
63
64public:
65 // vftables
66 // NOLINTBEGIN
67 MCNAPI static void** $vftable();
68 // NOLINTEND
69};
Definition ActorDefinitionGroup.h:35
static MCAPI void ** $vftable()
Definition EntityContext.h:16
Definition Mob.h:50
Definition ActorDefinitionIdentifier.h:15