LeviLamina
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FloatNavigation.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/navigation/PathNavigation.h"
7
8// auto generated forward declare list
9// clang-format off
10class Mob;
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 // vIndex: 10
19 virtual bool travel(::NavigationComponent& parent, ::Mob& mob, float& xa, float& ya, float& za) /*override*/;
20
21 // vIndex: 0
22 virtual ~FloatNavigation() /*override*/ = default;
23 // NOLINTEND
24
25public:
26 // virtual function thunks
27 // NOLINTBEGIN
28 MCNAPI bool $travel(::NavigationComponent& parent, ::Mob& mob, float& xa, float& ya, float& za);
29 // NOLINTEND
30
31public:
32 // vftables
33 // NOLINTBEGIN
34 MCNAPI static void** $vftable();
35 // NOLINTEND
36};
Definition FloatNavigation.h:14
static MCAPI void ** $vftable()
MCAPI bool $travel(::NavigationComponent &parent, ::Mob &mob, float &xa, float &ya, float &za)
Definition Mob.h:47
Definition NavigationComponent.h:22
Definition PathNavigation.h:17