LeviLamina
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FloatNavigation.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ai/navigation/PathNavigation.h"
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// auto generated forward declare list
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// clang-format off
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class
Mob
;
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class
NavigationComponent
;
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// clang-format on
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class
FloatNavigation
:
public
::PathNavigation
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 10
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virtual
bool
travel(
::NavigationComponent
& parent,
::Mob
& mob,
float
& xa,
float
& ya,
float
& za)
/*override*/
;
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// vIndex: 0
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virtual
~FloatNavigation
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
bool
$travel(
::NavigationComponent
& parent,
::Mob
& mob,
float
& xa,
float
& ya,
float
& za);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
FloatNavigation
Definition
FloatNavigation.h:14
Mob
Definition
Mob.h:47
NavigationComponent
Definition
NavigationComponent.h:22
PathNavigation
Definition
PathNavigation.h:17
src
mc
world
actor
ai
navigation
FloatNavigation.h
Generated on Sat Apr 26 2025 05:56:03 for LeviLamina by
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