3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/ai/navigation/PathNavigation.h"
25 virtual ::std::unique_ptr<::Path>
29 virtual ::std::unique_ptr<::Path>
Definition FloatNavigation.h:17
MCAPI bool $moveTo(::NavigationComponent &parent, ::Mob &mob, ::std::unique_ptr<::Path > newPath, float speed)
MCAPI bool $moveTo(::NavigationComponent &parent, ::Mob &mob, ::Actor &target, float speed)
MCAPI ::std::unique_ptr<::Path > $createPath(::NavigationComponent &parent, ::Mob &mob, ::Vec3 const &pos)
static MCAPI void ** $vftable()
MCAPI bool $travel(::NavigationComponent &parent, ::Mob &mob, float &xa, float &ya, float &za)
MCAPI ::std::unique_ptr<::Path > $createPath(::NavigationComponent &parent, ::Mob &mob, ::Actor const &target)
MCAPI bool $moveTo(::NavigationComponent &parent, ::Mob &mob, ::Vec3 const &pos, float speed)
Definition NavigationComponent.h:22
Definition PathNavigation.h:17