LeviLamina
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FloatNavigation Class Reference
+ Inheritance diagram for FloatNavigation:

Public Member Functions

virtual bool travel (::NavigationComponent &parent, ::Mob &mob, float &xa, float &ya, float &za)
 
virtual ::std::unique_ptr<::PathcreatePath (::NavigationComponent &parent, ::Mob &mob, ::Vec3 const &pos)
 
virtual ::std::unique_ptr<::PathcreatePath (::NavigationComponent &parent, ::Mob &mob, ::Actor const &target)
 
virtual bool moveTo (::NavigationComponent &parent, ::Mob &mob, ::Vec3 const &pos, float speed)
 
virtual bool moveTo (::NavigationComponent &parent, ::Mob &mob, ::Actor const &target, float speed)
 
virtual bool moveTo (::NavigationComponent &parent, ::Mob &mob, ::std::unique_ptr<::Path > newPath, float speed)
 
MCAPI bool $travel (::NavigationComponent &parent, ::Mob &mob, float &xa, float &ya, float &za)
 
MCFOLD ::std::unique_ptr<::Path$createPath (::NavigationComponent &parent, ::Mob &mob, ::Vec3 const &pos)
 
MCFOLD ::std::unique_ptr<::Path$createPath (::NavigationComponent &parent, ::Mob &mob, ::Actor const &target)
 
MCFOLD bool $moveTo (::NavigationComponent &parent, ::Mob &mob, ::Vec3 const &pos, float speed)
 
MCFOLD bool $moveTo (::NavigationComponent &parent, ::Mob &mob, ::Actor const &target, float speed)
 
MCAPI bool $moveTo (::NavigationComponent &parent, ::Mob &mob, ::std::unique_ptr<::Path > newPath, float speed)
 
virtual void initializeInternal (::Mob &mob, ::NavigationDescription *description)
 
virtual void tick (::NavigationComponent &parent, ::Mob &mob)
 
virtual::Vec3 getTempMobPos (::Mob const &mob) const
 
virtual void stop (::NavigationComponent &parent, ::Mob &mob)
 
virtual bool canUpdatePath (::Mob const &mob) const
 
virtual void updatePath (::NavigationComponent &parent, ::Mob &mob)
 
MCAPI float _getHighestBlockHeight (::BlockSource &region, ::Mob &mob, ::Vec3 const &pos, ::Vec2 const &aabb) const
 
MCAPI bool _isPositionOnlyInAir (::BlockSource const &region, ::Vec3 const &pos, ::Vec2 const &aabb) const
 
MCAPI void $initializeInternal (::Mob &mob, ::NavigationDescription *description)
 
MCAPI void $tick (::NavigationComponent &parent, ::Mob &mob)
 
MCAPI::Vec3 $getTempMobPos (::Mob const &mob) const
 
MCFOLD void $stop (::NavigationComponent &parent, ::Mob &mob)
 
MCAPI bool $canUpdatePath (::Mob const &mob) const
 
MCAPI void $updatePath (::NavigationComponent &parent, ::Mob &mob)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Member Function Documentation

◆ travel()

virtual bool FloatNavigation::travel ( ::NavigationComponent & parent,
::Mob & mob,
float & xa,
float & ya,
float & za )
virtual

Reimplemented from PathNavigation.

◆ moveTo() [1/3]

virtual bool FloatNavigation::moveTo ( ::NavigationComponent & parent,
::Mob & mob,
::Vec3 const & pos,
float speed )
virtual

Reimplemented from PathNavigation.

◆ moveTo() [2/3]

virtual bool FloatNavigation::moveTo ( ::NavigationComponent & parent,
::Mob & mob,
::Actor const & target,
float speed )
virtual

Reimplemented from PathNavigation.

◆ moveTo() [3/3]

virtual bool FloatNavigation::moveTo ( ::NavigationComponent & parent,
::Mob & mob,
::std::unique_ptr<::Path > newPath,
float speed )
virtual

Reimplemented from PathNavigation.

◆ $vftable()

static MCAPI void ** FloatNavigation::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: