LeviLamina
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InWater.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/chunk/PlacementType.h"
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// auto generated forward declare list
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// clang-format off
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class
BlockPos
;
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class
BlockSource
;
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namespace
br::spawn {
struct
EntityType
; }
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// clang-format on
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namespace
br::spawn {
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class
InWater
:
public
::br::spawn::PlacementType
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
bool
isSpawnPositionOk(
::BlockSource
& region,
::BlockPos
pos,
::br::spawn::EntityType
const
&)
const
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/*override*/
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
bool
$isSpawnPositionOk(
::BlockSource
& region,
::BlockPos
pos,
::br::spawn::EntityType
const
&)
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
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}
// namespace br::spawn
BlockPos
Definition
BlockPos.h:21
BlockSource
Definition
BlockSource.h:73
br::spawn::InWater
Definition
InWater.h:17
br::spawn::InWater::$vftable
static MCAPI void ** $vftable()
br::spawn::PlacementType
Definition
PlacementType.h:14
br::spawn::EntityType
Definition
EntityType.h:17
src
mc
world
level
chunk
InWater.h
Generated on
for LeviLamina by
1.16.1