LeviLamina
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InWater.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/spawn/PlacementType.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
11class BlockSource;
12namespace br::spawn { struct EntityType; }
13// clang-format on
14
15namespace br::spawn {
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 // vIndex: 1
22 virtual bool isSpawnPositionOk(::BlockSource& region, ::BlockPos pos, ::br::spawn::EntityType const&) const
23 /*override*/;
24
25 // vIndex: 0
26 virtual ~InWater() /*override*/ = default;
27 // NOLINTEND
28
29public:
30 // destructor thunk
31 // NOLINTBEGIN
32
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCAPI bool $isSpawnPositionOk(::BlockSource& region, ::BlockPos pos, ::br::spawn::EntityType const&) const;
39 // NOLINTEND
40
41public:
42 // vftables
43 // NOLINTBEGIN
44 MCAPI static void** $vftable();
45 // NOLINTEND
46};
47
48} // namespace br::spawn
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition InWater.h:17
Definition PlacementType.h:14
Definition EntityType.h:15