3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/scripting/modules/minecraft/components/IComponentFactory.h"
12namespace ScriptModuleMinecraft {
class ScriptActorComponent; }
13namespace Scripting {
class WeakLifetimeScope; }
16namespace ScriptModuleMinecraft {
26 virtual ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorComponent> createComponent(
29 ::std::string
const&
id
39 MCNAPI ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorComponent>
Definition IComponentFactory.h:17
Definition ScriptNpcComponentFactory.h:18
MCAPI bool $hasComponent(::WeakEntityRef entity) const
MCAPI ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorComponent > $createComponent(::WeakEntityRef entity, ::Scripting::WeakLifetimeScope const &scope, ::std::string const &id)
static MCAPI void ** $vftable()
Definition WeakLifetimeScope.h:12
Definition WeakEntityRef.h:14