20class SkullBlockActor :
public ::BlockActor {
24 ::ll::TypedStorage<4, 4, float> mRotation;
25 ::ll::TypedStorage<1, 1, bool> mIsDoingAnimation;
26 ::ll::TypedStorage<4, 4, int> mAnimationTickCount;
27 ::ll::TypedStorage<4, 4, ::SkullBlock::SkullType> mSkullType;
45 virtual ::std::unique_ptr<::BlockActorDataPacket> _getUpdatePacket(
::BlockSource&) ;
53 MCAPI
explicit SkullBlockActor(
::BlockPos const& pos);
56 MCAPI
float getAnimationProgress(
float a);
59 MCAPI
float getRotation()
const;
61 MCFOLD ::SkullBlock::SkullType getSkullType()
const;
63 MCAPI
void setRotation(
float rot);
83 MCFOLD ::std::unique_ptr<::BlockActorDataPacket> $_getUpdatePacket(
::BlockSource&);
93 MCAPI
static void** $vftable();
Definition SaveContext.h:5