LeviLamina
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BaseGamePackSlices.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7
8// auto generated forward declare list
9// clang-format off
10class BaseGameVersion;
13namespace mce { class UUID; }
14// clang-format on
15
17public:
18 // BaseGamePackSlices inner types declare
19 // clang-format off
21 // clang-format on
22
23 // BaseGamePackSlices inner types define
25 public:
26 // member variables
27 // NOLINTBEGIN
30 // NOLINTEND
31
32 public:
33 // prevent constructor by default
37
38 public:
39 // member functions
40 // NOLINTBEGIN
42 // NOLINTEND
43
44 public:
45 // destructor thunk
46 // NOLINTBEGIN
47 MCNAPI void $dtor();
48 // NOLINTEND
49 };
50
51public:
52 // member variables
53 // NOLINTBEGIN
55 // NOLINTEND
56
57public:
58 // prevent constructor by default
59 BaseGamePackSlices& operator=(BaseGamePackSlices const&);
62
63public:
64 // member functions
65 // NOLINTBEGIN
66 MCNAPI void addFromVersions(
67 ::std::vector<::BaseGameVersion> const& baseGameVersions,
68 ::Bedrock::NotNullNonOwnerPtr<::IResourcePackRepository const> const& resourcePackRepository,
69 ::mce::UUID const& packId
70 );
71
72 MCNAPI void applyPackSlices(
73 ::BaseGameVersion const& baseGameVersion,
74 ::Bedrock::NotNullNonOwnerPtr<::IResourcePackRepository const> const& resourcePackRepository,
75 ::ResourcePackStack& packStack
76 ) const;
77
79 // NOLINTEND
80
81public:
82 // destructor thunk
83 // NOLINTBEGIN
84 MCNAPI void $dtor();
85 // NOLINTEND
86};
Definition BaseGamePackSlices.h:16
MCAPI ~BaseGamePackSlices()
MCAPI void $dtor()
MCAPI void addFromVersions(::std::vector<::BaseGameVersion > const &baseGameVersions, ::Bedrock::NotNullNonOwnerPtr<::IResourcePackRepository const > const &resourcePackRepository, ::mce::UUID const &packId)
MCAPI void applyPackSlices(::BaseGameVersion const &baseGameVersion, ::Bedrock::NotNullNonOwnerPtr<::IResourcePackRepository const > const &resourcePackRepository, ::ResourcePackStack &packStack) const
Definition BaseGameVersion.h:8
Definition IResourcePackRepository.h:33
Definition ResourcePackStack.h:21
Definition UUID.h:7
Definition BaseGamePackSlices.h:24
Definition Alias.h:14