3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/NonOwnerPointer.h"
14namespace mce {
class UUID; }
68 ::std::vector<::BaseGameVersion>
const& baseGameVersions,
69 ::Bedrock::NotNullNonOwnerPtr<::IResourcePackRepository const>
const& resourcePackRepository,
75 ::Bedrock::NotNullNonOwnerPtr<::IResourcePackRepository const>
const& resourcePackRepository,
86 ::std::vector<::BaseGamePackSlices::BaseGameVersionPack>& baseGameVersionPacks,
88 ::gsl::not_null<::std::shared_ptr<::ResourcePack>> pack
Definition BaseGamePackSlices.h:17
MCAPI ~BaseGamePackSlices()
static MCAPI void _add(::std::vector<::BaseGamePackSlices::BaseGameVersionPack > &baseGameVersionPacks, ::BaseGameVersion const &baseGameVersion, ::gsl::not_null<::std::shared_ptr<::ResourcePack > > pack)
MCAPI void addFromVersions(::std::vector<::BaseGameVersion > const &baseGameVersions, ::Bedrock::NotNullNonOwnerPtr<::IResourcePackRepository const > const &resourcePackRepository, ::mce::UUID const &packId)
MCAPI void applyPackSlices(::BaseGameVersion const &baseGameVersion, ::Bedrock::NotNullNonOwnerPtr<::IResourcePackRepository const > const &resourcePackRepository, ::ResourcePackStack &packStack) const
Definition BaseGameVersion.h:8
Definition IResourcePackRepository.h:34
Definition ResourcePackStack.h:22
Definition ResourcePack.h:18
Definition BaseGamePackSlices.h:25
MCAPI ~BaseGameVersionPack()