LeviLamina
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CheckFallDamageSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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#include "mc/deps/ecs/ViewT.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
ActorTickedComponent
;
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struct
MoveRequestComponent
;
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struct
OnGroundFlagComponent
;
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// clang-format on
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namespace
CheckFallDamageSystemImpl {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
checkFallDamage(
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::ActorOwnerComponent& actorComponent,
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::MoveRequestComponent
const
& request,
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::Optional<::OnGroundFlagComponent const> onGround,
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::Optional<::ActorTickedComponent const> actorTickedComponent,
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bool
forceRecheckLiquid
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);
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MCNAPI
void
tickCheckFallDamageSystem(
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::ViewT<
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::StrictEntityContext,
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::ActorOwnerComponent,
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::MoveRequestComponent
const
,
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::Optional<::OnGroundFlagComponent const>,
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::Optional<::ActorTickedComponent const>> view
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);
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// NOLINTEND
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}
// namespace CheckFallDamageSystemImpl
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:8
ActorTickedComponent
Definition
ActorTickedComponent.h:5
MoveRequestComponent
Definition
MoveRequestComponent.h:11
OnGroundFlagComponent
Definition
OnGroundFlagComponent.h:5
src
mc
entity
systems
CheckFallDamageSystemImpl.h
Generated on
for LeviLamina by
1.16.1