LeviLamina
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CheckFallDamageSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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struct
ActorTickedComponent
;
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struct
MoveRequestComponent
;
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struct
OnGroundFlagComponent
;
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// clang-format on
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namespace
CheckFallDamageSystemImpl {
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// functions
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// NOLINTBEGIN
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MCAPI
void
checkFallDamage(
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::ActorOwnerComponent
& actorComponent,
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::MoveRequestComponent
const
& request,
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::Optional<::OnGroundFlagComponent const>
onGround,
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::Optional<::ActorTickedComponent const>
actorTickedComponent,
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bool
forceRecheckLiquid
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);
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// NOLINTEND
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}
// namespace CheckFallDamageSystemImpl
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
Optional
Definition
Optional.h:8
ActorTickedComponent
Definition
ActorTickedComponent.h:5
MoveRequestComponent
Definition
MoveRequestComponent.h:13
OnGroundFlagComponent
Definition
OnGroundFlagComponent.h:5
src
mc
entity
systems
CheckFallDamageSystemImpl.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0