LeviLamina
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CheckFallDamageSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8
9// auto generated forward declare list
10// clang-format off
16// clang-format on
17
18namespace CheckFallDamageSystemImpl {
19// functions
20// NOLINTBEGIN
21MCNAPI void checkFallDamage(
22 ::ActorOwnerComponent& actorComponent,
23 ::MoveRequestComponent const& request,
24 ::Optional<::OnGroundFlagComponent const> onGround,
25 ::Optional<::ActorTickedComponent const> actorTickedComponent,
26 bool forceRecheckLiquid
27);
28
29MCNAPI void tickCheckFallDamageSystem(
30 ::ViewT<
31 ::StrictEntityContext,
32 ::ActorOwnerComponent,
33 ::MoveRequestComponent const,
34 ::Optional<::OnGroundFlagComponent const>,
35 ::Optional<::ActorTickedComponent const>> view
36);
37// NOLINTEND
38
39} // namespace CheckFallDamageSystemImpl
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:8
Definition ActorTickedComponent.h:5
Definition MoveRequestComponent.h:11
Definition OnGroundFlagComponent.h:5