LeviLamina
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ScriptCursorInventoryComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/deps/scripting/runtime/Result_deprecated.h"
8#include "mc/scripting/modules/minecraft/components/ScriptActorComponent.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace ScriptModuleMinecraft { class ScriptItemStack; }
13namespace Scripting { struct ClassBinding; }
14// clang-format on
15
16namespace ScriptModuleMinecraft {
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual bool _isValid() const /*override*/;
23 // NOLINTEND
24
25public:
26 // member functions
27 // NOLINTBEGIN
28 MCAPI ::Scripting::Result_deprecated<void> clear();
29
30 MCAPI ::Scripting::Result_deprecated<
31 ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack>>>
32 getItem();
33 // NOLINTEND
34
35public:
36 // static functions
37 // NOLINTBEGIN
38 MCAPI static ::Scripting::ClassBinding bind();
39 // NOLINTEND
40
41public:
42 // static variables
43 // NOLINTBEGIN
44 MCAPI static char const*& ComponentId();
45 // NOLINTEND
46
47public:
48 // virtual function thunks
49 // NOLINTBEGIN
50 MCAPI bool $_isValid() const;
51
52
53 // NOLINTEND
54
55public:
56 // vftables
57 // NOLINTBEGIN
58 MCNAPI static void** $vftable();
59 // NOLINTEND
60};
61
62} // namespace ScriptModuleMinecraft
Definition ScriptActorComponent.h:24
Definition ScriptCursorInventoryComponent.h:18
Definition ScriptItemStack.h:32
Definition ClassBinding.h:19