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LeviLamina
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This is the complete list of members for GameRenderer, including all inherited members.
| $ctor(::Bedrock::NotNullNonOwnerPtr<::IClientInstance > const &ci, ::MinecraftGraphics &graphics) (defined in GameRenderer) | GameRenderer | |
| $dtor() (defined in GameRenderer) | GameRenderer | |
| $vftable() | GameRenderer | static |
| _checkAndDrawInputUI(::ScreenContext &screenContext) (defined in GameRenderer) | GameRenderer | |
| _extractFrame(::ScreenContext &screenContext, bool renderGraphContainsPlayScreen) (defined in GameRenderer) | GameRenderer | |
| _prepareFrame(::ScreenContext &screenContext) (defined in GameRenderer) | GameRenderer | |
| _tick (defined in GameRenderer) | GameRenderer | |
| _tickLightTexture(::Dimension &dimension, float a) (defined in GameRenderer) | GameRenderer | |
| addPlayerRenderView(::LevelRenderer &renderer) (defined in GameRenderer) | GameRenderer | |
| cleanupRenderGraph() (defined in GameRenderer) | GameRenderer | |
| createRenderGraph(::mce::RenderContext &renderContext, bool onResume) (defined in GameRenderer) | GameRenderer | |
| endFrame(::mce::RenderContext &renderContext) (defined in GameRenderer) | GameRenderer | |
| FrameCaptureMode enum name (defined in GameRenderer) | GameRenderer | |
| FrameCaptureMode enum name (defined in GameRenderer) | GameRenderer | |
| FrameObjectPtr typedef (defined in GameRenderer) | GameRenderer | |
| GameRenderer(GameRenderer const &) (defined in GameRenderer) | GameRenderer | |
| GameRenderer() (defined in GameRenderer) | GameRenderer | |
| GameRenderer(::Bedrock::NotNullNonOwnerPtr<::IClientInstance > const &ci, ::MinecraftGraphics &graphics) (defined in GameRenderer) | GameRenderer | |
| makeScreenContext(float a) (defined in GameRenderer) | GameRenderer | |
| mClearColor() (defined in GameRenderer) | GameRenderer | static |
| mClient (defined in GameRenderer) | GameRenderer | |
| mClock (defined in GameRenderer) | GameRenderer | |
| mCommandListQueue (defined in GameRenderer) | GameRenderer | |
| mCubemapRotationPaused (defined in GameRenderer) | GameRenderer | |
| mCubemapRotationSeconds (defined in GameRenderer) | GameRenderer | |
| mCubemapWorldMatrix (defined in GameRenderer) | GameRenderer | |
| mCurrentFrameScreenContext (defined in GameRenderer) | GameRenderer | |
| mCustomSoftwareCursorAsset (defined in GameRenderer) | GameRenderer | |
| mDirectOutputStage (defined in GameRenderer) | GameRenderer | |
| mExperimentsString (defined in GameRenderer) | GameRenderer | |
| mFlushedInitCommandList (defined in GameRenderer) | GameRenderer | |
| mFrameCaptureMode (defined in GameRenderer) | GameRenderer | |
| mFrameObject_NoAccessOutsideRender (defined in GameRenderer) | GameRenderer | |
| mGarbageCollection (defined in GameRenderer) | GameRenderer | |
| mHasCustomSoftwareCursor (defined in GameRenderer) | GameRenderer | |
| mInsideCubeRenderer (defined in GameRenderer) | GameRenderer | |
| mLastClockTime (defined in GameRenderer) | GameRenderer | |
| mLastFrameTime (defined in GameRenderer) | GameRenderer | |
| mLastLevelProjMatrix (defined in GameRenderer) | GameRenderer | |
| mLastLevelViewMatrix (defined in GameRenderer) | GameRenderer | |
| mLastLevelViewMatrixAbsolute (defined in GameRenderer) | GameRenderer | |
| mLastLevelWorldMatrix (defined in GameRenderer) | GameRenderer | |
| mLinearAllocator (defined in GameRenderer) | GameRenderer | |
| mMinecraftGraphics (defined in GameRenderer) | GameRenderer | |
| mMinecraftGraphicsPipeline (defined in GameRenderer) | GameRenderer | |
| mOverlays (defined in GameRenderer) | GameRenderer | |
| mPauseSubscription (defined in GameRenderer) | GameRenderer | |
| mPlayerViews (defined in GameRenderer) | GameRenderer | |
| mPointerX (defined in GameRenderer) | GameRenderer | |
| mPointerY (defined in GameRenderer) | GameRenderer | |
| mPrimaryClient (defined in GameRenderer) | GameRenderer | |
| mRenderGraph (defined in GameRenderer) | GameRenderer | |
| mSplitScreenActive() (defined in GameRenderer) | GameRenderer | static |
| mTessellator (defined in GameRenderer) | GameRenderer | |
| mTickingTextureStage (defined in GameRenderer) | GameRenderer | |
| mUseLowFrequencyUIRender (defined in GameRenderer) | GameRenderer | |
| mVersionString() (defined in GameRenderer) | GameRenderer | static |
| onSubClientRemoved(::IClientInstance const &client) (defined in GameRenderer) | GameRenderer | |
| operator=(GameRenderer const &) (defined in GameRenderer) | GameRenderer | |
| PauseStateChangeConnector typedef (defined in GameRenderer) | GameRenderer | |
| recreateTickingTextureStage() (defined in GameRenderer) | GameRenderer | |
| registerPauseManagerCallback(::Bedrock::PubSub::Connector< void(bool)> &connector) (defined in GameRenderer) | GameRenderer | |
| renderCurrentFrame(float a) (defined in GameRenderer) | GameRenderer | |
| renderCursor(::ScreenContext &screenContext, float xMouse, float yMouse) (defined in GameRenderer) | GameRenderer | |
| renderDebugScreen(::ScreenContext &screenContext, ::IClientInstance &client) (defined in GameRenderer) | GameRenderer | |
| setClient(::IClientInstance &ci) (defined in GameRenderer) | GameRenderer | |
| setLevel(::Level *level, ::Dimension *dimension) (defined in GameRenderer) | GameRenderer | |
| ~GameRenderer() (defined in GameRenderer) | GameRenderer | virtual |