LeviLamina
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PlaceCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7#include "mc/world/actor/agent/agent_components/Direction.h"
8#include "mc/world/item/ItemStack.h"
9
10namespace AgentCommands {
11
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<8, 152, ::ItemStack> mItem;
17 ::ll::TypedStorage<4, 4, int> mSlot;
18 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
19 // NOLINTEND
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual void execute() /*override*/;
25
26 virtual bool isDone() /*override*/;
27 // NOLINTEND
28
29public:
30 // virtual function thunks
31 // NOLINTBEGIN
32 MCAPI void $execute();
33
34 MCAPI bool $isDone();
35
36
37 // NOLINTEND
38
39public:
40 // vftables
41 // NOLINTBEGIN
42 MCNAPI static void** $vftable();
43 // NOLINTEND
44};
45
46} // namespace AgentCommands
Definition Command.h:16
Definition PlaceCommand.h:12
static MCAPI void ** $vftable()