LeviLamina
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PlaceCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7
8namespace AgentCommands {
9
11public:
12 // member variables
13 // NOLINTBEGIN
17 // NOLINTEND
18
19public:
20 // prevent constructor by default
21 PlaceCommand& operator=(PlaceCommand const&);
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 1
29 virtual void execute() /*override*/;
30
31 // vIndex: 2
32 virtual bool isDone() /*override*/;
33
34 // vIndex: 0
35 virtual ~PlaceCommand() /*override*/ = default;
36 // NOLINTEND
37
38public:
39 // destructor thunk
40 // NOLINTBEGIN
41
42 // NOLINTEND
43
44public:
45 // virtual function thunks
46 // NOLINTBEGIN
47 MCAPI void $execute();
48
49 MCAPI bool $isDone();
50 // NOLINTEND
51
52public:
53 // vftables
54 // NOLINTBEGIN
55 MCAPI static void** $vftable();
56 // NOLINTEND
57};
58
59} // namespace AgentCommands
Definition Command.h:7
Definition PlaceCommand.h:10
Definition Alias.h:14