LeviLamina
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PlaceCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7#include "mc/world/actor/agent/agent_components/Direction.h"
8#include "mc/world/item/ItemStack.h"
9
10namespace AgentCommands {
11
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<8, 152, ::ItemStack> mItem;
17 ::ll::TypedStorage<4, 4, int> mSlot;
18 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
19 // NOLINTEND
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual void execute() /*override*/;
25
26 virtual bool isDone() /*override*/;
27
28 virtual ~PlaceCommand() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCAPI void $execute();
35
36 MCAPI bool $isDone();
37
38
39 // NOLINTEND
40
41public:
42 // vftables
43 // NOLINTBEGIN
44 MCNAPI static void** $vftable();
45 // NOLINTEND
46};
47
48} // namespace AgentCommands
Definition Command.h:18
Definition PlaceCommand.h:12
static MCAPI void ** $vftable()