LeviLamina
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DimensionTransitionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Exclude.h"
9#include "mc/deps/ecs/strict/Include.h"
10
11// auto generated forward declare list
12// clang-format off
16class Player;
22struct PlayerComponent;
26struct VehicleComponent;
27// clang-format on
28
30public:
31 // DimensionTransitionSystem inner types define
32 using DimensionRequestHandler = ::std::function<bool(::Player&, ::ChangeDimensionRequest&)>;
33
34 using IsSuspended = ::std::function<bool(::Player&)>;
35
36public:
37 // static functions
38 // NOLINTBEGIN
39 MCAPI static void _tickPortalTransition(
40 ::ViewT<
46 );
47
48 MCAPI_C static void
50
51 MCAPI static void _tickReadyToContinueServer(
52 ::ViewT<
56 );
57
58 MCAPI static void _tickVehicleDismount(
60 passengers,
62 vehicles,
64 );
65
66 MCAPI static ::TickingSystemWithInfo createPortalTransition();
67
68 MCAPI static ::TickingSystemWithInfo createVehicleDismount();
69
70 MCAPI static void requestPlayerChangeDimension(
71 ::StrictEntityContext const& player,
75 );
76
77 MCAPI static bool shouldLevelWaitForSystem(
78 ::StrictEntityContext const& entity,
80 );
81
82 MCAPI static void tryHandleChangeDimensionRequestLevel(
83 ::ViewT<
87 ::ActorOwnerComponent> requests,
89 ::std::function<bool(::Player&, ::ChangeDimensionRequest&)> const& callback,
90 ::std::function<bool(::Player&)> const& isSuspended
91 );
92 // NOLINTEND
93};
Definition ActorOwnerComponent.h:10
Definition ChangeDimensionRequest.h:15
Definition DimensionStateComponent.h:5
Definition DimensionTransitionSystem.h:29
Definition EntityModifier.h:6
Definition Player.h:125
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition DimensionTransitionComponent.h:15
Definition Exclude.h:6
Definition ExitFromPassengerFlagComponent.h:5
Definition Include.h:6
Definition PassengerComponent.h:8
Definition PlayerChangeDimensionRequestComponent.h:8
Definition PlayerComponent.h:5
Definition StateVectorComponent.h:8
Definition StopRidingRequestComponent.h:5
Definition TickingSystemWithInfo.h:13
Definition VehicleComponent.h:10