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DimensionTransitionSystem Class Reference

Public Types

using DimensionRequestHandler = ::std::function<bool(::Player&, ::ChangeDimensionRequest&)>
 
using IsSuspended = ::std::function<bool(::Player&)>
 

Static Public Member Functions

static MCAPI void _tickPortalTransition (::ViewT< ::StrictEntityContext, ::Exclude<::PassengerComponent, ::VehicleComponent >, ::ActorOwnerComponent, ::DimensionTransitionComponent const > view, ::EntityModifier<::DimensionTransitionComponent > mod)
 
static MCAPI void _tickReadyToContinueServer (::ViewT< ::StrictEntityContext, ::Exclude<::PassengerComponent, ::VehicleComponent, ::DimensionTransitionComponent >, ::PlayerChangeDimensionRequestComponent > view)
 
static MCAPI void _tickVehicleDismount (::ViewT<::StrictEntityContext, ::Include<::PlayerChangeDimensionRequestComponent, ::PassengerComponent > > passengers, ::ViewT<::StrictEntityContext, ::Include<::PlayerChangeDimensionRequestComponent >, ::VehicleComponent const > vehicles, ::EntityModifier<::StopRidingRequestComponent, ::ExitFromPassengerFlagComponent > modifier)
 
static MCAPI ::TickingSystemWithInfo createPortalTransition ()
 
static MCAPI ::TickingSystemWithInfo createVehicleDismount ()
 
static MCAPI void requestPlayerChangeDimension (::StrictEntityContext const &player, ::ChangeDimensionRequest &&request, ::ViewT<::StrictEntityContext, ::DimensionStateComponent, ::StateVectorComponent > playerData, ::EntityModifier<::PlayerChangeDimensionRequestComponent > modifier)
 
static MCAPI void tryHandleChangeDimensionRequestLevel (::ViewT< ::StrictEntityContext, ::Include<::PlayerComponent >, ::PlayerChangeDimensionRequestComponent, ::ActorOwnerComponent > requests, ::EntityModifier<::PlayerChangeDimensionRequestComponent > modifier, ::std::function< bool(::Player &, ::ChangeDimensionRequest &)> const &callback, ::std::function< bool(::Player &)> const &isSuspended)
 

Member Function Documentation

◆ _tickPortalTransition()

static MCAPI void DimensionTransitionSystem::_tickPortalTransition ( ::ViewT< ::StrictEntityContext, ::Exclude<::PassengerComponent, ::VehicleComponent >, ::ActorOwnerComponent, ::DimensionTransitionComponent const > view,
::EntityModifier<::DimensionTransitionComponent > mod )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _tickReadyToContinueServer()

static MCAPI void DimensionTransitionSystem::_tickReadyToContinueServer ( ::ViewT< ::StrictEntityContext, ::Exclude<::PassengerComponent, ::VehicleComponent, ::DimensionTransitionComponent >, ::PlayerChangeDimensionRequestComponent > view)
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _tickVehicleDismount()

Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ createPortalTransition()

static MCAPI ::TickingSystemWithInfo DimensionTransitionSystem::createPortalTransition ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ createVehicleDismount()

static MCAPI ::TickingSystemWithInfo DimensionTransitionSystem::createVehicleDismount ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ requestPlayerChangeDimension()

static MCAPI void DimensionTransitionSystem::requestPlayerChangeDimension ( ::StrictEntityContext const & player,
::ChangeDimensionRequest && request,
::ViewT<::StrictEntityContext, ::DimensionStateComponent, ::StateVectorComponent > playerData,
::EntityModifier<::PlayerChangeDimensionRequestComponent > modifier )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tryHandleChangeDimensionRequestLevel()

static MCAPI void DimensionTransitionSystem::tryHandleChangeDimensionRequestLevel ( ::ViewT< ::StrictEntityContext, ::Include<::PlayerComponent >, ::PlayerChangeDimensionRequestComponent, ::ActorOwnerComponent > requests,
::EntityModifier<::PlayerChangeDimensionRequestComponent > modifier,
::std::function< bool(::Player &, ::ChangeDimensionRequest &)> const & callback,
::std::function< bool(::Player &)> const & isSuspended )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: