LeviLamina
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ShulkerPostAiStepSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
ActorRotationComponent
;
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struct
MobBodyRotationComponent
;
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struct
ShulkerFlagComponent
;
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struct
StateVectorComponent
;
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// clang-format on
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class
ShulkerPostAiStepSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_doShulkerPostAiStepSystem(
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::StrictEntityContext
const
&,
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::ActorRotationComponent
& actorRotationComponent,
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::MobBodyRotationComponent
& mobBodyRotationComponent,
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::StateVectorComponent
& stateVectorComponent
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);
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MCAPI
static
void
tick(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent, ::ShulkerFlagComponent>
,
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::ActorRotationComponent
,
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::MobBodyRotationComponent
,
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::StateVectorComponent
> view
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);
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// NOLINTEND
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};
ShulkerPostAiStepSystem
Definition
ShulkerPostAiStepSystem.h:19
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
ActorRotationComponent
Definition
ActorRotationComponent.h:8
Include
Definition
Include.h:6
MobBodyRotationComponent
Definition
MobBodyRotationComponent.h:5
ShulkerFlagComponent
Definition
ShulkerFlagComponent.h:5
StateVectorComponent
Definition
StateVectorComponent.h:8
src
mc
entity
systems
ShulkerPostAiStepSystem.h
Generated on
for LeviLamina by
1.16.1