21 ::ll::TypedStorage<4, 4, int> mSpawnDelay;
22 ::ll::TypedStorage<4, 4, float> mSpin;
23 ::ll::TypedStorage<4, 4, float> mOSpin;
24 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mActorDefId;
25 ::ll::TypedStorage<8, 24, ::std::vector<::SpawnData>> mSpawnPotentials;
26 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::SpawnData>> mNextSpawnData;
27 ::ll::TypedStorage<4, 4, int> mMinSpawnDelay;
28 ::ll::TypedStorage<4, 4, int> mMaxSpawnDelay;
29 ::ll::TypedStorage<4, 4, int> mSpawnCount;
30 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mDisplayEntity;
31 ::ll::TypedStorage<4, 4, int> mMaxNearbyEntities;
32 ::ll::TypedStorage<4, 4, int> mRequiredPlayerRange;
33 ::ll::TypedStorage<4, 4, int> mSpawnRange;
34 ::ll::TypedStorage<1, 1, bool> mActive;
35 ::ll::TypedStorage<4, 4, float> mDisplayEntityWidth;
36 ::ll::TypedStorage<4, 4, float> mDisplayEntityHeight;
37 ::ll::TypedStorage<4, 4, float> mDisplayEntityScale;
60 virtual ::BlockPos
const& getPos() = 0;
70 MCAPI ::ActorDefinitionIdentifier getSpawnTypeId()
const;
72 MCAPI
void removeDisplayEntity();