LeviLamina
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SerializedSkinImpl Class Reference

Public Member Functions

MCAPI SerializedSkinImpl (::std::string const &playFabId, ::ConnectionRequest const &request)
MCAPI SerializedSkinImpl (::std::string const &playFabId, ::SubClientConnectionRequest const &request)
MCAPI SerializedSkinImpl (::std::string const &name, ::std::string const &playFabId, ::std::string const &resourcePatch, ::mce::Image const &skinImage, ushort const &skinImageWidth, ushort const &skinImageHeight, ::mce::Image const &capeImage, ushort const &capeImageWidth, ushort const &capeImageHeight, ::Json::Value &&geometryData, ::MinEngineVersion const &geometryDataMinEngineVersion, ::std::string const &animationData, ::std::string const &capeId, bool isTrustedSkin, bool isPremium, bool isPersona, bool isPersonaCapeOnClassicSkin, bool isPrimaryUser, bool overridesPlayerAppearance)
MCAPI ::Bedrock::Result< void > read (::ReadOnlyBinaryStream &stream)
MCAPI void setArmSizeFromString (::std::string const &armSizeStr)
MCAPI_C void setCapeId (::std::string const &capeId)
MCAPI void updateGeometryName ()
MCAPI void write (::BinaryStream &stream) const
MCAPI void * $ctor ()
MCAPI void * $ctor (::std::string const &playFabId, ::ConnectionRequest const &request)
MCAPI void * $ctor (::std::string const &playFabId, ::SubClientConnectionRequest const &request)
MCAPI void * $ctor (::std::string const &name, ::std::string const &playFabId, ::std::string const &resourcePatch, ::mce::Image const &skinImage, ushort const &skinImageWidth, ushort const &skinImageHeight, ::mce::Image const &capeImage, ushort const &capeImageWidth, ushort const &capeImageHeight, ::Json::Value &&geometryData, ::MinEngineVersion const &geometryDataMinEngineVersion, ::std::string const &animationData, ::std::string const &capeId, bool isTrustedSkin, bool isPremium, bool isPersona, bool isPersonaCapeOnClassicSkin, bool isPrimaryUser, bool overridesPlayerAppearance)
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 8, 32, ::std::string > mId
::ll::TypedStorage< 8, 32, ::std::string > mPlayFabId
::ll::TypedStorage< 8, 32, ::std::string > mFullId
::ll::TypedStorage< 8, 32, ::std::string > mResourcePatch
::ll::TypedStorage< 8, 32, ::std::string > mDefaultGeometryName
::ll::TypedStorage< 8, 48, ::mce::ImagemSkinImage
::ll::TypedStorage< 8, 48, ::mce::ImagemCapeImage
::ll::TypedStorage< 8, 24, ::std::vector<::AnimatedImageData > > mSkinAnimatedImages
::ll::TypedStorage< 8, 16, ::Json::ValuemGeometryData
::ll::TypedStorage< 8, 32, ::MinEngineVersionmGeometryDataMinEngineVersion
::ll::TypedStorage< 8, 16, ::Json::ValuemGeometryDataMutable
::ll::TypedStorage< 8, 32, ::std::string > mAnimationData
::ll::TypedStorage< 8, 32, ::std::string > mCapeId
::ll::TypedStorage< 8, 24, ::std::vector<::SerializedPersonaPieceHandle > > mPersonaPieces
::ll::TypedStorage< 1, 1, ::persona::ArmSize::Type > mArmSizeType
::ll::TypedStorage< 8, 64, ::std::unordered_map<::persona::PieceType, ::TintMapColor > > mPieceTintColors
::ll::TypedStorage< 4, 16, ::mce::ColormSkinColor
::ll::TypedStorage< 1, 1, ::TrustedSkinFlag > mIsTrustedSkin
::ll::TypedStorage< 1, 1, bool > mIsPremium
::ll::TypedStorage< 1, 1, bool > mIsPersona
::ll::TypedStorage< 1, 1, bool > mIsPersonaCapeOnClassicSkin
::ll::TypedStorage< 1, 1, bool > mIsPrimaryUser
::ll::TypedStorage< 1, 1, bool > mOverridesPlayerAppearance

The documentation for this class was generated from the following file: