LeviLamina
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VRFlyTravelSystemInternal.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
LocalPlayerPrePlayerTravelComponent
;
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struct
MobTravelComponent
;
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struct
MovementAbilitiesComponent
;
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struct
PlayerInputModeComponent
;
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// clang-format on
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namespace
VRFlyTravelSystemInternal {
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// functions
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// NOLINTBEGIN
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MCAPI
void
_prePlayerTravelSystem(
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::StrictEntityContext
const
&
context
,
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::PlayerInputModeComponent
const
& inputMode,
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::MobTravelComponent
& mobTravel,
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::MovementAbilitiesComponent
& abilitiesComponent,
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::EntityModifier<::LocalPlayerPrePlayerTravelComponent>
mod
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);
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// NOLINTEND
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}
// namespace VRFlyTravelSystemInternal
EntityModifier
Definition
EntityModifier.h:6
StrictEntityContext
Definition
StrictEntityContext.h:10
LocalPlayerPrePlayerTravelComponent
Definition
LocalPlayerPrePlayerTravelComponent.h:5
MobTravelComponent
Definition
MobTravelComponent.h:10
MovementAbilitiesComponent
Definition
MovementAbilitiesComponent.h:8
PlayerInputModeComponent
Definition
PlayerInputModeComponent.h:9
context
Definition
context.h:5
src
mc
entity
systems
VRFlyTravelSystemInternal.h
Generated on Sat Apr 26 2025 05:55:38 for LeviLamina by
1.12.0