LeviLamina
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AmbientSoundServerSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
12class EntityRegistry;
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 2
20 virtual void tick(::EntityRegistry& registry) /*override*/;
21
22 // vIndex: 0
23 virtual ~AmbientSoundServerSystem() /*override*/ = default;
24 // NOLINTEND
25
26public:
27 // static functions
28 // NOLINTBEGIN
29 MCAPI static void _tickAmbientSoundComponent(
30 ::ActorOwnerComponent& actorOwnerComponent,
31 ::AmbientSoundServerComponent& ambientSoundServerComponent
32 );
33 // NOLINTEND
34
35public:
36 // destructor thunk
37 // NOLINTBEGIN
38
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44 MCAPI void $tick(::EntityRegistry& registry);
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCAPI static void** $vftable();
51 // NOLINTEND
52};
Definition ActorOwnerComponent.h:10
Definition AmbientSoundServerComponent.h:10
Definition AmbientSoundServerSystem.h:15
Definition EntityRegistry.h:15
Definition ITickingSystem.h:15