3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/screens/AnimationStatus.h"
23 enum class tickType :
int {
32 ::ll::TypedStorage<8, 16, ::std::weak_ptr<::UIControl>> control;
33 ::ll::TypedStorage<8, 64, ::std::function<::ui::AnimationStatus(::mce::TimeStep
const&)>> function;
39 MCAPI ~AnimationUIControlFunctionCallback();
49 using animationFunction_t = ::std::function<::ui::AnimationStatus(::mce::TimeStep
const&)>;
51 using animationList_t = ::std::vector<::UIAnimationController::AnimationUIControlFunctionCallback>;
56 ::ll::TypedStorage<8, 24, ::std::vector<::UIAnimationController::AnimationUIControlFunctionCallback>>
57 animationListFixedTimestep;
58 ::ll::TypedStorage<8, 24, ::std::vector<::UIAnimationController::AnimationUIControlFunctionCallback>>
59 animationListRenderTimestep;
66 ::std::vector<::UIAnimationController::AnimationUIControlFunctionCallback>& animationList,
67 ::mce::TimeStep
const& timeStep,
68 ::std::vector<::ScreenEvent>& screenEvents
71 MCAPI ~UIAnimationController();
Definition UIAnimationController.h:5
Definition ScreenEvent.h:5
Definition UIAnimationController.h:15