LeviLamina
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UIAnimationController.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/screens/AnimationStatus.h"
7
8// auto generated forward declare list
9// clang-format off
10struct ScreenEvent;
11namespace mce { struct TimeStep; }
12// clang-format on
13
15public:
16 // UIAnimationController inner types declare
17 // clang-format off
19 // clang-format on
20
21 // UIAnimationController inner types define
22 enum class tickType : int {};
23
25
26 using animationFunction_t = ::std::function<::ui::AnimationStatus(::mce::TimeStep const&)>;
27
28 using animationList_t = ::std::vector<::UIAnimationController::AnimationUIControlFunctionCallback>;
29
30public:
31 // member variables
32 // NOLINTBEGIN
33 ::ll::TypedStorage<8, 24, ::std::vector<::UIAnimationController::AnimationUIControlFunctionCallback>>
34 animationListFixedTimestep;
35 ::ll::TypedStorage<8, 24, ::std::vector<::UIAnimationController::AnimationUIControlFunctionCallback>>
36 animationListRenderTimestep;
37 // NOLINTEND
38
39public:
40 // member functions
41 // NOLINTBEGIN
42 MCAPI bool _tick(
43 ::std::vector<::UIAnimationController::AnimationUIControlFunctionCallback>& animationList,
44 ::mce::TimeStep const& timeStep,
45 ::std::vector<::ScreenEvent>& screenEvents
46 );
47
48 MCAPI ~UIAnimationController();
49 // NOLINTEND
50
51public:
52 // destructor thunk
53 // NOLINTBEGIN
54 MCAPI void $dtor();
55 // NOLINTEND
56};
Definition UIAnimationController.h:5
Definition ScreenEvent.h:5
Definition TimeStep.h:7