LeviLamina
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ProcessPlayerActionPacketSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
15struct PlayerComponent;
17// clang-format on
18
19namespace ProcessPlayerActionPacketSystemImpl {
20// functions
21// NOLINTBEGIN
22MCNAPI void doProcessPlayerActionPacket(
23 ::PlayerComponent const& playerComponent,
24 ::ServerPlayerCurrentMovementComponent const& serverPlayerCurrentMovementComponent,
25 ::UserEntityIdentifierComponent const& userIdentifierComponent,
26 ::ActorOwnerComponent& actorOwnerComponent
27);
28
29MCNAPI void tickSystem(
30 ::ViewT<
37);
38// NOLINTEND
39
40} // namespace ProcessPlayerActionPacketSystemImpl
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:8
Definition UserEntityIdentifierComponent.h:12
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition PlayerComponent.h:5
Definition ServerPlayerCurrentMovementComponent.h:10