LeviLamina
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ProcessPlayerActionPacketSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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class
UserEntityIdentifierComponent
;
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struct
ActorMovementTickNeededComponent
;
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struct
PlayerComponent
;
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struct
ServerPlayerCurrentMovementComponent
;
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// clang-format on
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namespace
ProcessPlayerActionPacketSystemImpl {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
doProcessPlayerActionPacket(
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::PlayerComponent
const
& playerComponent,
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::ServerPlayerCurrentMovementComponent
const
& serverPlayerCurrentMovementComponent,
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::UserEntityIdentifierComponent
const
& userIdentifierComponent,
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::ActorOwnerComponent
& actorOwnerComponent
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);
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MCNAPI
void
tickSystem(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent>
,
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::PlayerComponent
const
,
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::ServerPlayerCurrentMovementComponent
const
,
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::UserEntityIdentifierComponent
const
,
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::ActorOwnerComponent
> view
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);
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// NOLINTEND
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}
// namespace ProcessPlayerActionPacketSystemImpl
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:8
UserEntityIdentifierComponent
Definition
UserEntityIdentifierComponent.h:12
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
PlayerComponent
Definition
PlayerComponent.h:5
ServerPlayerCurrentMovementComponent
Definition
ServerPlayerCurrentMovementComponent.h:10
src-server
mc
entity
systems
ProcessPlayerActionPacketSystemImpl.h
Generated on Tue Nov 25 2025 04:01:00 for LeviLamina by
1.12.0