3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
19namespace ProcessPlayerActionPacketSystemImpl {
22MCNAPI
void doProcessPlayerActionPacket(
23 ::PlayerComponent
const& playerComponent,
24 ::ServerPlayerCurrentMovementComponent
const& serverPlayerCurrentMovementComponent,
25 ::UserEntityIdentifierComponent
const& userIdentifierComponent,
26 ::ActorOwnerComponent& actorOwnerComponent
29MCNAPI
void tickSystem(
31 ::StrictEntityContext,
32 ::Include<::ActorMovementTickNeededComponent>,
33 ::PlayerComponent
const,
34 ::ServerPlayerCurrentMovementComponent
const,
35 ::UserEntityIdentifierComponent
const,
36 ::ActorOwnerComponent> view
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:8
Definition UserEntityIdentifierComponent.h:12
Definition ActorMovementTickNeededComponent.h:5
Definition PlayerComponent.h:5
Definition ServerPlayerCurrentMovementComponent.h:10