LeviLamina
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ProcessPlayerActionPacketSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
9struct PlayerComponent;
11// clang-format on
12
13namespace ProcessPlayerActionPacketSystemImpl {
14// functions
15// NOLINTBEGIN
16MCAPI void doProcessPlayerActionPacket(
17 ::PlayerComponent const& playerComponent,
18 ::ServerPlayerCurrentMovementComponent const& serverPlayerCurrentMovementComponent,
19 ::UserEntityIdentifierComponent const& userIdentifierComponent,
20 ::ActorOwnerComponent& actorOwnerComponent
21);
22// NOLINTEND
23
24} // namespace ProcessPlayerActionPacketSystemImpl
Definition ActorOwnerComponent.h:10
Definition UserEntityIdentifierComponent.h:19
Definition PlayerComponent.h:5
Definition ServerPlayerCurrentMovementComponent.h:12