LeviLamina
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BowItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/RangedWeaponItem.h"
7#include "mc/world/item/ResolvedItemIconInfo.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Item;
13class ItemStackBase;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 192, ::ResolvedItemIconInfo[3]> mFrame;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 // vIndex: 107
27 virtual ::Item& setIconInfo(::std::string const& name, int index) /*override*/;
28
29 // vIndex: 108
30 virtual ::ResolvedItemIconInfo
31 getIconInfo(::ItemStackBase const& item, int newAnimationFrame, bool inInventoryPane) const /*override*/;
32
33 // vIndex: 54
34 virtual int getEnchantSlot() const /*override*/;
35
36 // vIndex: 100
37 virtual void enchantProjectile(::ItemStackBase const& weapon, ::Actor& projectile) const /*override*/;
38
39 // vIndex: 0
40 virtual ~BowItem() /*override*/ = default;
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46 MCAPI ::Item& $setIconInfo(::std::string const& name, int index);
47
48 MCFOLD ::ResolvedItemIconInfo
49 $getIconInfo(::ItemStackBase const& item, int newAnimationFrame, bool inInventoryPane) const;
50
51 MCFOLD int $getEnchantSlot() const;
52
53 MCAPI void $enchantProjectile(::ItemStackBase const& weapon, ::Actor& projectile) const;
54 // NOLINTEND
55
56public:
57 // vftables
58 // NOLINTBEGIN
59 MCAPI static void** $vftable();
60 // NOLINTEND
61};
Definition Actor.h:103
Definition BowItem.h:16
Definition ItemStackBase.h:35
Definition Item.h:65
Definition RangedWeaponItem.h:16