LeviLamina
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BowItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/RangedWeaponItem.h"
7#include "mc/world/item/ResolvedItemIconInfo.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Item;
13class ItemStackBase;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 192, ::ResolvedItemIconInfo[3]> mFrame;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual ::Item& setIconInfo(::std::string const& name, int index) /*override*/;
27
28 virtual ::ResolvedItemIconInfo
29 getIconInfo(::ItemStackBase const& item, int newAnimationFrame, bool inInventoryPane) const /*override*/;
30
31 virtual int getEnchantSlot() const /*override*/;
32
33 virtual void enchantProjectile(::ItemStackBase const& weapon, ::Actor& projectile) const /*override*/;
34
35 virtual ~BowItem() /*override*/ = default;
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCAPI ::Item& $setIconInfo(::std::string const& name, int index);
42
43 MCFOLD ::ResolvedItemIconInfo
44 $getIconInfo(::ItemStackBase const& item, int newAnimationFrame, bool inInventoryPane) const;
45
46 MCFOLD int $getEnchantSlot() const;
47
48 MCAPI void $enchantProjectile(::ItemStackBase const& weapon, ::Actor& projectile) const;
49
50
51 // NOLINTEND
52
53public:
54 // vftables
55 // NOLINTBEGIN
56 MCAPI static void** $vftable();
57 // NOLINTEND
58};
Definition Actor.h:105
Definition BowItem.h:16
Definition ItemStackBase.h:44
Definition Item.h:69
Definition RangedWeaponItem.h:16