LeviLamina
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BowItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/RangedWeaponItem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class Item;
12class ItemStackBase;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 192, ::ResolvedItemIconInfo[3]> mFrame;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 // vIndex: 107
27 virtual ::Item& setIconInfo(::std::string const& name, int index) /*override*/;
28
29 // vIndex: 108
30 virtual ::ResolvedItemIconInfo
31 getIconInfo(::ItemStackBase const& item, int newAnimationFrame, bool inInventoryPane) const /*override*/;
32
33 // vIndex: 54
34 virtual int getEnchantSlot() const /*override*/;
35
36 // vIndex: 100
37 virtual void enchantProjectile(::ItemStackBase const& weapon, ::Actor& projectile) const /*override*/;
38
39 // vIndex: 0
40 virtual ~BowItem() /*override*/ = default;
41 // NOLINTEND
42
43public:
44 // destructor thunk
45 // NOLINTBEGIN
46
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCAPI ::Item& $setIconInfo(::std::string const& name, int index);
53
54 MCFOLD ::ResolvedItemIconInfo
55 $getIconInfo(::ItemStackBase const& item, int newAnimationFrame, bool inInventoryPane) const;
56
57 MCFOLD int $getEnchantSlot() const;
58
59 MCAPI void $enchantProjectile(::ItemStackBase const& weapon, ::Actor& projectile) const;
60 // NOLINTEND
61
62public:
63 // vftables
64 // NOLINTBEGIN
65 MCAPI static void** $vftable();
66 // NOLINTEND
67};
Definition Actor.h:104
Definition BowItem.h:16
Definition ItemStackBase.h:35
Definition Item.h:65
Definition RangedWeaponItem.h:16
Definition ResolvedItemIconInfo.h:8