LeviLamina
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This is the complete list of members for BastionPiece, including all inherited members.
$_needsPostProcessing(::BlockSource ®ion) (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
$addChildren(::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random) (defined in StructurePiece) | StructurePiece | |
$addHardcodedSpawnAreas(::LevelChunk &chunk) const (defined in StructurePiece) | StructurePiece | |
$canBeReplaced(::BlockSource &, int const, int const, int const, ::BoundingBox const &) (defined in StructurePiece) | StructurePiece | |
$dtor() (defined in StructurePiece) | StructurePiece | |
$generateBox(::BlockSource ®ion, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir) (defined in StructurePiece) | StructurePiece | |
$generateHeightAtPosition(::BlockPos const &pos, ::Dimension &dim, ::BlockVolume &box, ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector< short > > > &chunkHeightCache) const (defined in BastionPiece) | BastionPiece | |
$getBeardStabilizeBlock(::Block const &foundationBlock) const (defined in BastionPiece) | BastionPiece | |
$getSupportBlock(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &aboveBlock) const (defined in BastionPiece) | BastionPiece | |
$getTerrainAdjustmentEffect() const (defined in BastionPiece) | BastionPiece | |
$getType() const (defined in StructurePiece) | StructurePiece | |
$getWorldX(int x, int z) (defined in StructurePiece) | StructurePiece | |
$getWorldZ(int x, int z) (defined in StructurePiece) | StructurePiece | |
$isInInvalidLocation(::BlockSource ®ion, ::BoundingBox const &chunkBB) (defined in StructurePiece) | StructurePiece | |
$moveBoundingBox(int dx, int dy, int dz) (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
$placeBlock(::BlockSource ®ion, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB) (defined in StructurePiece) | StructurePiece | |
$postProcess(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB) (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
$postProcessMobsAt(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB) (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
$vftable() (defined in BastionPiece) | BastionPiece | static |
_needsPostProcessing(::BlockSource ®ion) (defined in PoolElementStructurePiece) | PoolElementStructurePiece | virtual |
addChildren(::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random) (defined in StructurePiece) | StructurePiece | virtual |
addHardcodedSpawnAreas(::LevelChunk &chunk) const (defined in StructurePiece) | StructurePiece | virtual |
addPieces(::BlockPos position, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, ::JigsawStructureRegistry &pools, ::VanillaBiomeTypes dimension, ::Dimension &biomeType) (defined in BastionPiece) | BastionPiece | static |
addTerrainAdjustmentToken(::std::shared_ptr< bool > token) (defined in StructurePiece) | StructurePiece | |
canBeReplaced(::BlockSource &, int const, int const, int const, ::BoundingBox const &) (defined in StructurePiece) | StructurePiece | virtual |
generateBox(::BlockSource ®ion, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir) (defined in StructurePiece) | StructurePiece | virtual |
generateBox(::BlockSource ®ion, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, bool random, ::Random &selector, ::BlockSelector const &skipAir) (defined in StructurePiece) | StructurePiece | |
generateHeightAtPosition(::BlockPos const &pos, ::Dimension &dim, ::BlockVolume &box, ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector< short > > > &chunkHeightCache) const (defined in BastionPiece) | BastionPiece | virtual |
generateMaybeBox(::BlockSource ®ion, ::BoundingBox const &chunkBB, ::Random &random, float probability, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool excludeSky, bool skipAir) (defined in StructurePiece) | StructurePiece | |
getBeardStabilizeBlock(::Block const &foundationBlock) const (defined in BastionPiece) | BastionPiece | virtual |
getBlock(::BlockSource ®ion, int x, int y, int z, ::BoundingBox const &chunkBB) (defined in StructurePiece) | StructurePiece | |
getOrientationData(::Block const *block, ushort data) (defined in StructurePiece) | StructurePiece | |
getSupportBlock(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &aboveBlock) const (defined in BastionPiece) | BastionPiece | virtual |
getTerrainAdjustmentEffect() const (defined in BastionPiece) | BastionPiece | virtual |
getType() const (defined in StructurePiece) | StructurePiece | |
getWorldX(int x, int z) (defined in StructurePiece) | StructurePiece | virtual |
getWorldY(int y) (defined in StructurePiece) | StructurePiece | |
getWorldZ(int x, int z) (defined in StructurePiece) | StructurePiece | virtual |
isAboveGround(int x0, int y1, int z, ::BlockSource ®ion) (defined in StructurePiece) | StructurePiece | |
isInInvalidLocation(::BlockSource ®ion, ::BoundingBox const &chunkBB) (defined in StructurePiece) | StructurePiece | virtual |
mBoundingBox (defined in StructurePiece) | StructurePiece | |
mCachedMaxRadius (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
mCachedPieceBaseY (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
mCachedPieceBounds (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
mCachedXCenter (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
mCachedZCenter (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
mElement (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
mEntitiesToPlace (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
mGenDepth (defined in StructurePiece) | StructurePiece | |
mJigsawJunction (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
mOrientation (defined in StructurePiece) | StructurePiece | |
moveBoundingBox(int dx, int dy, int dz) (defined in PoolElementStructurePiece) | PoolElementStructurePiece | virtual |
mPosition (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
mRefPos (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
mRotation (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
mTerrainAdjustmentToken (defined in StructurePiece) | StructurePiece | |
placeBlock(::BlockSource ®ion, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB) (defined in StructurePiece) | StructurePiece | virtual |
postProcess(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB) (defined in PoolElementStructurePiece) | PoolElementStructurePiece | virtual |
postProcessMobsAt(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB) (defined in PoolElementStructurePiece) | PoolElementStructurePiece | virtual |
~BastionPiece()=default (defined in BastionPiece) | BastionPiece | virtual |
~PoolElementStructurePiece()=default (defined in PoolElementStructurePiece) | PoolElementStructurePiece | virtual |
~StructurePiece() (defined in StructurePiece) | StructurePiece | virtual |