25 ::ll::TypedStorage<4, 4, ::ActorSelectorType> mSelectionType;
26 ::ll::TypedStorage<8, 40, ::std::optional<::std::string>> mExplicitId;
27 ::ll::TypedStorage<8, 24, ::std::vector<::InvertableFilter<::std::string>>> mTypeFilters;
28 ::ll::TypedStorage<8, 24, ::std::vector<::InvertableFilter<::std::string>>> mTagFilters;
29 ::ll::TypedStorage<8, 24, ::std::vector<::InvertableFilter<::std::string>>> mNameFilters;
30 ::ll::TypedStorage<8, 24, ::std::vector<::InvertableFilter<::std::string>>> mFamilyFilters;
31 ::ll::TypedStorage<8, 24, ::std::vector<::InvertableFilter<::GameType>>> mGameModeFilters;
32 ::ll::TypedStorage<4, 8, ::std::optional<int>> mCount;
33 ::ll::TypedStorage<4, 8, ::std::optional<float>> mRadiusMax;
34 ::ll::TypedStorage<4, 8, ::std::optional<float>> mRadiusMin;
35 ::ll::TypedStorage<4, 20, ::std::optional<::CommandPosition>> mPosition;
36 ::ll::TypedStorage<4, 16, ::std::optional<::Vec3>> mDeltas;
37 ::ll::TypedStorage<4, 12, ::std::optional<::std::pair<float, float>>> mXRotation;
38 ::ll::TypedStorage<4, 12, ::std::optional<::std::pair<float, float>>> mYRotation;
39 ::ll::TypedStorage<4, 12, ::std::optional<::std::pair<int, int>>> mLevel;
40 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mForceDimensionFiltering;
41 ::ll::TypedStorage<8, 24, ::std::vector<::std::pair<::std::string, ::CommandIntegerRange>>> mScoreFilters;
42 ::ll::TypedStorage<8, 24, ::std::vector<::HasItemFilter>> mHasItemFilters;
43 ::ll::TypedStorage<8, 24, ::std::vector<::HasPermissionFilter>> mHasPermissionFilters;
44 ::ll::TypedStorage<8, 24, ::std::vector<::HasPropertyFilter>> mHasPropertyFilters;
45 ::ll::TypedStorage<8, 24, ::std::vector<::CodeBuilderSelectorFilter>> mCodeBuilderFilters;
67 MCAPI static ::std::pair<int, int>
const& DEFAULT_LEVEL();
69 MCAPI static ::std::pair<float, float>
const& DEFAULT_X_ROTATION();
71 MCAPI static ::std::pair<float, float>
const& DEFAULT_Y_ROTATION();