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::ll::TypedStorage< 4, 4, ::ActorSelectorType > | mSelectionType |
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::ll::TypedStorage< 8, 40, ::std::optional<::std::string > > | mExplicitId |
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::ll::TypedStorage< 8, 24, ::std::vector<::InvertableFilter<::std::string > > > | mTypeFilters |
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::ll::TypedStorage< 8, 24, ::std::vector<::InvertableFilter<::std::string > > > | mTagFilters |
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::ll::TypedStorage< 8, 24, ::std::vector<::InvertableFilter<::std::string > > > | mNameFilters |
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::ll::TypedStorage< 8, 24, ::std::vector<::InvertableFilter<::std::string > > > | mFamilyFilters |
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::ll::TypedStorage< 8, 24, ::std::vector<::InvertableFilter<::GameType > > > | mGameModeFilters |
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::ll::TypedStorage< 4, 8, ::std::optional< int > > | mCount |
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::ll::TypedStorage< 4, 8, ::std::optional< float > > | mRadiusMax |
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::ll::TypedStorage< 4, 8, ::std::optional< float > > | mRadiusMin |
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::ll::TypedStorage< 4, 20, ::std::optional<::CommandPosition > > | mPosition |
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::ll::TypedStorage< 4, 16, ::std::optional<::Vec3 > > | mDeltas |
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::ll::TypedStorage< 4, 12, ::std::optional<::std::pair< float, float > > > | mXRotation |
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::ll::TypedStorage< 4, 12, ::std::optional<::std::pair< float, float > > > | mYRotation |
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::ll::TypedStorage< 4, 12, ::std::optional<::std::pair< int, int > > > | mLevel |
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::ll::TypedStorage< 1, 2, ::std::optional< bool > > | mForceDimensionFiltering |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::pair<::std::string, ::CommandIntegerRange > > > | mScoreFilters |
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::ll::TypedStorage< 8, 24, ::std::vector<::HasItemFilter > > | mHasItemFilters |
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::ll::TypedStorage< 8, 24, ::std::vector<::HasPermissionFilter > > | mHasPermissionFilters |
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::ll::TypedStorage< 8, 24, ::std::vector<::HasPropertyFilter > > | mHasPropertyFilters |
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::ll::TypedStorage< 8, 24, ::std::vector<::CodeBuilderSelectorFilter > > | mCodeBuilderFilters |
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