LeviLamina
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GameTypeConv.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/GameType.h"
7
8namespace GameTypeConv {
9// functions
10// NOLINTBEGIN
11MCAPI ::std::string gameTypeToNonLocString(::GameType type);
12
13MCAPI ::std::string gameTypeToString(::GameType type);
14
15MCAPI ::GameType stringToGameType(::std::string const& str);
16// NOLINTEND
17
18} // namespace GameTypeConv