LeviLamina
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GameTypeConv.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/GameType.h"
7
8namespace GameTypeConv {
9// functions
10// NOLINTBEGIN
11MCNAPI ::std::string gameTypeToNonLocString(::GameType type);
12
13MCNAPI ::std::string gameTypeToString(::GameType type);
14
15MCNAPI ::GameType intToGameType(int id);
16
17MCNAPI ::GameType intToGameTypeForCommands(int id);
18
19MCNAPI ::GameType stringToGameType(::std::string const& str);
20// NOLINTEND
21
22} // namespace GameTypeConv