3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
7#include "mc/world/level/storage/loot/predicates/LootItemPropertyValueCondition.h"
14namespace Json {
class Value; }
17class LootItemFloatPropertyValueCondition :
public ::LootItemPropertyValueCondition {
26 LootItemFloatPropertyValueCondition& operator=(LootItemFloatPropertyValueCondition
const&);
27 LootItemFloatPropertyValueCondition(LootItemFloatPropertyValueCondition
const&);
28 LootItemFloatPropertyValueCondition();
33 virtual ::LootItemCondition::ConditionType getConditionType()
const ;
Definition HashedString.h:5
Definition LootItemCondition.h:12
MCAPI::LootItemCondition::ConditionType $getConditionType() const
MCAPI void * $ctor(::HashedString propertyName, float value)
static MCAPI void ** $vftable()
MCAPI LootItemFloatPropertyValueCondition(::HashedString propertyName, float value)
MCAPI bool $_hasPropertyValue(::PropertyComponent const &component) const
static MCAPI ::std::unique_ptr<::LootItemCondition > deserialize(::Json::Value const &object)
Definition PropertyComponent.h:21