LeviLamina
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LevelChunkMetaDataBaseGameVersionWrapper.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/resources/BaseGameVersion.h"
7
8// auto generated forward declare list
9// clang-format off
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 32, ::BaseGameVersion> mBaseGameVersion;
18 // NOLINTEND
19
20public:
21 // prevent constructor by default
23
24public:
25 // member functions
26 // NOLINTBEGIN
27 MCNAPI explicit LevelChunkMetaDataBaseGameVersionWrapper(::BaseGameVersion const& baseGameVersion);
28
29 MCNAPI void initializeLevelChunkMetaData(::LevelChunkMetaData& metaData, bool use3DBiomeMaps) const;
30
31 MCNAPI void setUninitializedDataForMetaData(::LevelChunkMetaData& metaData, bool use1_18Initialization) const;
32
34
36 // NOLINTEND
37
38public:
39 // constructor thunks
40 // NOLINTBEGIN
41 MCNAPI void* $ctor(::BaseGameVersion const& baseGameVersion);
42 // NOLINTEND
43
44public:
45 // destructor thunk
46 // NOLINTBEGIN
47 MCNAPI void $dtor();
48 // NOLINTEND
49};
Definition BaseGameVersion.h:8
Definition LevelChunkMetaDataBaseGameVersionWrapper.h:13
MCAPI void * $ctor(::BaseGameVersion const &baseGameVersion)
MCAPI void updateLevelChunkMetaDataForSaving(::LevelChunkMetaData &metaData) const
MCAPI void setUninitializedDataForMetaData(::LevelChunkMetaData &metaData, bool use1_18Initialization) const
MCAPI LevelChunkMetaDataBaseGameVersionWrapper(::BaseGameVersion const &baseGameVersion)
MCAPI void initializeLevelChunkMetaData(::LevelChunkMetaData &metaData, bool use3DBiomeMaps) const
Definition LevelChunkMetaData.h:8