LeviLamina
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AgentLookControl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/control/LookControl.h"
7
8// auto generated forward declare list
9// clang-format off
10class Mob;
11// clang-format on
12
13class AgentLookControl : public ::LookControl {
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual void initializeInternal(::Mob& mob) /*override*/;
18
19 virtual void tick(::Mob& mob) /*override*/;
20 // NOLINTEND
21
22public:
23 // static variables
24 // NOLINTBEGIN
25 MCAPI static float& sBaseYMax();
26 // NOLINTEND
27
28public:
29 // virtual function thunks
30 // NOLINTBEGIN
31 MCAPI void $initializeInternal(::Mob& mob);
32
33 MCAPI void $tick(::Mob& mob);
34
35
36 // NOLINTEND
37
38public:
39 // vftables
40 // NOLINTBEGIN
41 MCAPI static void** $vftable();
42 // NOLINTEND
43};
Definition AgentLookControl.h:13
static MCAPI void ** $vftable()
Definition Mob.h:57