LeviLamina
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AgentLookControl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/control/LookControl.h"
7
8// auto generated forward declare list
9// clang-format off
10class Mob;
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 1
18 virtual void initializeInternal(::Mob& mob) /*override*/;
19
20 // vIndex: 2
21 virtual void tick(::Mob& mob) /*override*/;
22
23 // vIndex: 0
24 virtual ~AgentLookControl() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // static variables
29 // NOLINTBEGIN
30 MCNAPI static float& sBaseYMax();
31 // NOLINTEND
32
33public:
34 // virtual function thunks
35 // NOLINTBEGIN
36 MCNAPI void $initializeInternal(::Mob& mob);
37
38 MCNAPI void $tick(::Mob& mob);
39 // NOLINTEND
40
41public:
42 // vftables
43 // NOLINTBEGIN
44 MCNAPI static void** $vftable();
45 // NOLINTEND
46};
Definition AgentLookControl.h:13
static MCAPI float & sBaseYMax()
MCAPI void $initializeInternal(::Mob &mob)
static MCAPI void ** $vftable()
MCAPI void $tick(::Mob &mob)
Definition LookControl.h:13
Definition Mob.h:47