LeviLamina
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FrogSpawnBlockItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/BlockItem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockPos;
13class ItemStack;
14class ItemStackBase;
15class Vec3;
16// clang-format on
17
18class FrogSpawnBlockItem : public ::BlockItem {
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual ::InteractionResult
23 _useOn(::ItemStack& instance, ::Actor& actor, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const
24 /*override*/;
25
26 virtual bool _calculatePlacePos(::ItemStackBase& instance, ::Actor& entity, uchar& face, ::BlockPos& pos) const
27 /*override*/;
28
29 virtual bool isLiquidClipItem() const /*override*/;
30
31 virtual ~FrogSpawnBlockItem() /*override*/ = default;
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37 MCAPI ::InteractionResult
38 $_useOn(::ItemStack& instance, ::Actor& actor, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const;
39
40 MCFOLD bool $_calculatePlacePos(::ItemStackBase& instance, ::Actor& entity, uchar& face, ::BlockPos& pos) const;
41
42 MCFOLD bool $isLiquidClipItem() const;
43
44
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCAPI static void** $vftable();
51 // NOLINTEND
52};
Definition Actor.h:106
Definition BlockPos.h:19
Definition FrogSpawnBlockItem.h:18
Definition InteractionResult.h:5
Definition ItemStackBase.h:44
Definition ItemStack.h:26
Definition Vec3.h:10