3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Exclude.h"
8#include "mc/deps/ecs/strict/Include.h"
31namespace PlayActorStepSoundSystemImpl {
36 ::Include<::ShouldPlayStepSoundComponent>,
38 ::UsesDefaultStepSoundComponent,
39 ::GallopSoundCounterComponent,
41 ::MakesLavaStepSoundComponent>> entity,
42 ::StrictEntityContext
const& actorOwner,
43 ::ActorOwnerComponent
const& actorFlags,
44 ::ActorDataFlagComponent
const& actorIdentifier,
45 ::ActorDefinitionIdentifierComponent
const& actorUniqueID,
46 ::ActorUniqueIDComponent
const& dimensionType,
47 ::DimensionTypeComponent
const& currentlyStandingOnBlock,
48 ::CurrentlyStandingOnBlockComponent
const& soundEventPlayer,
49 ::SoundEventPlayerComponent
const& randomReference,
50 ::RandomReferenceComponent
const& movementSound,
51 ::MovementSoundComponent& requestQueueView,
52 ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent>& randomView,
53 ::ViewT<::StrictEntityContext, ::RandomComponent>&
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:14
Definition ActorDataFlagComponent.h:10
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorUniqueIDComponent.h:8
Definition CamelFlagComponent.h:5
Definition CurrentlyStandingOnBlockComponent.h:10
Definition DimensionTypeComponent.h:8
Definition GallopSoundCounterComponent.h:8
Definition MakesLavaStepSoundComponent.h:5
Definition MovementSoundComponent.h:8
Definition RandomComponent.h:10
Definition RandomReferenceComponent.h:8
Definition ShouldPlayStepSoundComponent.h:5
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:8
Definition UsesDefaultStepSoundComponent.h:5