LeviLamina
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PlayActorStepSoundSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Exclude.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
23struct RandomComponent;
29// clang-format on
30
31namespace PlayActorStepSoundSystemImpl {
32// functions
33// NOLINTBEGIN
34MCNAPI void tick(
35 ::entt::type_list<
42 ::StrictEntityContext const& entity,
43 ::ActorOwnerComponent const& actorOwner,
44 ::ActorDataFlagComponent const& actorFlags,
45 ::ActorDefinitionIdentifierComponent const& actorIdentifier,
46 ::ActorUniqueIDComponent const& actorUniqueID,
47 ::DimensionTypeComponent const& dimensionType,
48 ::CurrentlyStandingOnBlockComponent const& currentlyStandingOnBlock,
49 ::SoundEventPlayerComponent const& soundEventPlayer,
50 ::RandomReferenceComponent const& randomReference,
51 ::MovementSoundComponent& movementSound,
54);
55// NOLINTEND
56
57} // namespace PlayActorStepSoundSystemImpl
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorUniqueIDComponent.h:8
Definition CamelFlagComponent.h:5
Definition CurrentlyStandingOnBlockComponent.h:10
Definition DimensionTypeComponent.h:13
Definition Exclude.h:6
Definition GallopSoundCounterComponent.h:8
Definition Include.h:6
Definition MakesLavaStepSoundComponent.h:5
Definition MovementSoundComponent.h:8
Definition RandomComponent.h:10
Definition RandomReferenceComponent.h:8
Definition ShouldPlayStepSoundComponent.h:5
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:10
Definition UsesDefaultStepSoundComponent.h:5