LeviLamina
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PlayActorStepSoundSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Exclude.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
ActorDataFlagComponent
;
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struct
ActorDefinitionIdentifierComponent
;
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struct
ActorUniqueIDComponent
;
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struct
CamelFlagComponent
;
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struct
CurrentlyStandingOnBlockComponent
;
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struct
DimensionTypeComponent
;
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struct
GallopSoundCounterComponent
;
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struct
MakesLavaStepSoundComponent
;
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struct
MovementSoundComponent
;
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struct
RandomComponent
;
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struct
RandomReferenceComponent
;
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struct
ShouldPlayStepSoundComponent
;
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struct
SoundEventPlayerComponent
;
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struct
SoundEventRequestQueueComponent
;
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struct
UsesDefaultStepSoundComponent
;
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// clang-format on
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namespace
PlayActorStepSoundSystemImpl {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
tick(
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::entt::type_list<
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::Include<::ShouldPlayStepSoundComponent>
,
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::Exclude
<
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::UsesDefaultStepSoundComponent
,
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::GallopSoundCounterComponent
,
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::CamelFlagComponent
,
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::MakesLavaStepSoundComponent
>>,
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::StrictEntityContext
const
& entity,
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::ActorOwnerComponent
const
& actorOwner,
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::ActorDataFlagComponent
const
& actorFlags,
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::ActorDefinitionIdentifierComponent
const
& actorIdentifier,
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::ActorUniqueIDComponent
const
& actorUniqueID,
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::DimensionTypeComponent
const
& dimensionType,
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::CurrentlyStandingOnBlockComponent
const
& currentlyStandingOnBlock,
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::SoundEventPlayerComponent
const
& soundEventPlayer,
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::RandomReferenceComponent
const
& randomReference,
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::MovementSoundComponent
& movementSound,
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::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent>
& requestQueueView,
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::ViewT<::StrictEntityContext, ::RandomComponent>
& randomView
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);
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// NOLINTEND
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}
// namespace PlayActorStepSoundSystemImpl
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:9
ActorDefinitionIdentifierComponent
Definition
ActorDefinitionIdentifierComponent.h:8
ActorUniqueIDComponent
Definition
ActorUniqueIDComponent.h:8
CamelFlagComponent
Definition
CamelFlagComponent.h:5
CurrentlyStandingOnBlockComponent
Definition
CurrentlyStandingOnBlockComponent.h:10
DimensionTypeComponent
Definition
DimensionTypeComponent.h:13
Exclude
Definition
Exclude.h:6
GallopSoundCounterComponent
Definition
GallopSoundCounterComponent.h:8
Include
Definition
Include.h:6
MakesLavaStepSoundComponent
Definition
MakesLavaStepSoundComponent.h:5
MovementSoundComponent
Definition
MovementSoundComponent.h:8
RandomComponent
Definition
RandomComponent.h:10
RandomReferenceComponent
Definition
RandomReferenceComponent.h:8
ShouldPlayStepSoundComponent
Definition
ShouldPlayStepSoundComponent.h:5
SoundEventPlayerComponent
Definition
SoundEventPlayerComponent.h:8
SoundEventRequestQueueComponent
Definition
SoundEventRequestQueueComponent.h:10
UsesDefaultStepSoundComponent
Definition
UsesDefaultStepSoundComponent.h:5
src
mc
entity
systems
PlayActorStepSoundSystemImpl.h
Generated on Fri Jun 13 2025 05:04:34 for LeviLamina by
1.12.0