LeviLamina
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MultiplayerGameDataProvider.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/settings/IBooleanDataProvider.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace Settings::RegistryBuilder { class IBuilderContext; }
11// clang-format on
12
13namespace Settings {
14
15class MultiplayerGameDataProvider : public ::Settings::IBooleanDataProvider {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 8, ::Settings::RegistryBuilder::IBuilderContext&> mContext;
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 MultiplayerGameDataProvider& operator=(MultiplayerGameDataProvider const&);
25 MultiplayerGameDataProvider(MultiplayerGameDataProvider const&);
26 MultiplayerGameDataProvider();
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual bool getValue() const /*override*/;
32
33 virtual void setValue(bool) /*override*/;
34
35 virtual bool canModify() const /*override*/;
36
37 virtual ~MultiplayerGameDataProvider() /*override*/ = default;
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43 MCAPI bool $getValue() const;
44
45 MCFOLD void $setValue(bool);
46
47 MCFOLD bool $canModify() const;
48 // NOLINTEND
49
50public:
51 // vftables
52 // NOLINTBEGIN
53 MCNAPI static void** $vftable();
54 // NOLINTEND
55};
56
57} // namespace Settings
Definition MultiplayerGameDataProvider.h:7
Definition IBuilderContext.h:7