LeviLamina
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Settings::MultiplayerGameDataProvider Class Reference
Inheritance diagram for Settings::MultiplayerGameDataProvider:

Public Types

using ChangeCallback = ::std::function<void()>

Public Member Functions

MultiplayerGameDataProvider & operator= (MultiplayerGameDataProvider const &)
 MultiplayerGameDataProvider (MultiplayerGameDataProvider const &)
virtual bool getValue () const
virtual void setValue (bool)
virtual bool canModify () const
MCAPI bool $getValue () const
MCFOLD void $setValue (bool)
MCFOLD bool $canModify () const
virtual bool flush ()
MCFOLD void $dtor ()
MCFOLD bool $flush ()
virtual void setChangeListener (::std::function< void()> callback)
MCAPI void $setChangeListener (::std::function< void()> callback)

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 8, ::Settings::RegistryBuilder::IBuilderContext & > mContext
::ll::TypedStorage< 8, 64, ::std::function< void()> > mListener
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmSubscription

Member Function Documentation

◆ getValue()

virtual bool Settings::MultiplayerGameDataProvider::getValue ( ) const
virtual

◆ setValue()

virtual void Settings::MultiplayerGameDataProvider::setValue ( bool )
virtual

◆ canModify()

virtual bool Settings::MultiplayerGameDataProvider::canModify ( ) const
virtual

◆ $vftable()

MCAPI void ** Settings::MultiplayerGameDataProvider::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: