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using | ChangeCallback = ::std::function<void()> |
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MultiplayerGameDataProvider & | operator= (MultiplayerGameDataProvider const &) |
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| MultiplayerGameDataProvider (MultiplayerGameDataProvider const &) |
| virtual bool | getValue () const |
| virtual void | setValue (bool) |
| virtual bool | canModify () const |
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MCAPI bool | $getValue () const |
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MCFOLD void | $setValue (bool) |
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MCFOLD bool | $canModify () const |
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virtual bool | flush () |
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MCFOLD void | $dtor () |
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MCFOLD bool | $flush () |
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virtual void | setChangeListener (::std::function< void()> callback) |
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MCAPI void | $setChangeListener (::std::function< void()> callback) |
◆ getValue()
| virtual bool Settings::MultiplayerGameDataProvider::getValue |
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◆ setValue()
| virtual void Settings::MultiplayerGameDataProvider::setValue |
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bool | | ) |
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◆ canModify()
| virtual bool Settings::MultiplayerGameDataProvider::canModify |
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const |
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◆ $vftable()
| MCAPI void ** Settings::MultiplayerGameDataProvider::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: