LeviLamina
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SetPreviousPosRotSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorRotationComponent
;
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struct
PrevPosRotSetThisTickFlagComponent
;
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struct
StateVectorComponent
;
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// clang-format on
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struct
SetPreviousPosRotSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_setPreviousPosRot(
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::StrictEntityContext
& entity,
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::StateVectorComponent
& stateVectorComponent,
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::ActorRotationComponent
& actorRotationComponent,
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::EntityModifier<::PrevPosRotSetThisTickFlagComponent>
modifier
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);
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// NOLINTEND
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};
EntityModifier
Definition
EntityModifier.h:6
StrictEntityContext
Definition
StrictEntityContext.h:10
ActorRotationComponent
Definition
ActorRotationComponent.h:10
PrevPosRotSetThisTickFlagComponent
Definition
PrevPosRotSetThisTickFlagComponent.h:5
SetPreviousPosRotSystem
Definition
SetPreviousPosRotSystem.h:16
StateVectorComponent
Definition
StateVectorComponent.h:10
src
mc
entity
systems
SetPreviousPosRotSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0