LeviLamina
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DamageAbsorptionItemComponentUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8class Mob;
10// clang-format on
11
12namespace DamageAbsorptionItemComponentUtils {
13// functions
14// NOLINTBEGIN
15MCAPI bool tryAbsorbDamageWithItemInSlot(
16 ::Mob& mob,
17 ::SimpleContainer const& armorContainer,
18 int slot,
19 ::ActorDamageSource const& source,
20 float damage
21);
22// NOLINTEND
23
24} // namespace DamageAbsorptionItemComponentUtils
Definition ActorDamageSource.h:18
Definition Mob.h:47
Definition SimpleContainer.h:14