LeviLamina
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PlayerMoveSystemsImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
MoveRequestComponent
;
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struct
OnGroundFlagComponent
;
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struct
PlayerLastPosComponent
;
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struct
StateVectorComponent
;
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struct
WasOnGroundFlagComponent
;
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// clang-format on
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namespace
VanillaSystems::PlayerMoveSystemsImpl {
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// functions
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// NOLINTBEGIN
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MCAPI
void
_doPlayerPreMoveSystem(
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::StrictEntityContext
const
& entity,
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::MoveRequestComponent
const
& request,
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::StateVectorComponent
const
& stateVector,
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::PlayerLastPosComponent
& last,
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::Optional<::OnGroundFlagComponent const>
onGround,
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::EntityModifier<::WasOnGroundFlagComponent>
& modifier
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);
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// NOLINTEND
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}
// namespace VanillaSystems::PlayerMoveSystemsImpl
EntityModifier
Definition
EntityModifier.h:6
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:10
MoveRequestComponent
Definition
MoveRequestComponent.h:13
OnGroundFlagComponent
Definition
OnGroundFlagComponent.h:5
PlayerLastPosComponent
Definition
PlayerLastPosComponent.h:10
StateVectorComponent
Definition
StateVectorComponent.h:10
WasOnGroundFlagComponent
Definition
WasOnGroundFlagComponent.h:5
src
mc
entity
systems
player_move_systems_impl
PlayerMoveSystemsImpl.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0