LeviLamina
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PlayerMoveSystemsImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8
9// auto generated forward declare list
10// clang-format off
17// clang-format on
18
19namespace VanillaSystems::PlayerMoveSystemsImpl {
20// functions
21// NOLINTBEGIN
22MCAPI void _doPlayerPreMoveSystem(
23 ::StrictEntityContext const& entity,
24 ::MoveRequestComponent const& request,
25 ::StateVectorComponent const& stateVector,
29);
30// NOLINTEND
31
32} // namespace VanillaSystems::PlayerMoveSystemsImpl
Definition EntityModifier.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition MoveRequestComponent.h:13
Definition OnGroundFlagComponent.h:5
Definition PlayerLastPosComponent.h:10
Definition StateVectorComponent.h:10
Definition WasOnGroundFlagComponent.h:5