LeviLamina
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EquipmentSlot.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
SharedTypes::Legacy {
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enum class
EquipmentSlot :
int
{
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None = -1,
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Begin = 0,
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HandSlot = 0,
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Mainhand = 0,
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Offhand = 1,
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ArmorSlot = 2,
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Head = 2,
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Torso = 3,
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Legs = 4,
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Feet = 5,
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Body = 6,
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ContainerSlot = 7,
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Hotbar = 7,
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Inventory
= 8,
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EnderChest = 9,
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Saddle = 10,
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EntityArmor = 11,
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Chest = 12,
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Equippable = 13,
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Count = 14,
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};
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}
Inventory
Definition
Inventory.h:13
src
mc
deps
shared_types
legacy
item
EquipmentSlot.h
Generated on Sat Apr 26 2025 05:55:31 for LeviLamina by
1.12.0