LeviLamina
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EquipmentSlot.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace SharedTypes::Legacy {
6
7enum class EquipmentSlot : int {
8 None = -1,
9 Begin = 0,
10 HandSlot = 0,
11 Mainhand = 0,
12 Offhand = 1,
13 ArmorSlot = 2,
14 Head = 2,
15 Torso = 3,
16 Legs = 4,
17 Feet = 5,
18 Body = 6,
19 ContainerSlot = 7,
20 Hotbar = 7,
21 Inventory = 8,
22 EnderChest = 9,
23 Saddle = 10,
24 EntityArmor = 11,
25 Chest = 12,
26 Equippable = 13,
27 Count = 14,
28};
29
30}
Definition Inventory.h:13