LeviLamina
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MultiplayerLockState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // virtual functions
8 // NOLINTBEGIN
9 // vIndex: 0
10 virtual ~MultiplayerLockState() = default;
11
12 // vIndex: 1
13 virtual bool isLocked() const;
14
15 // vIndex: 2
16 virtual void setLockedByBehaviorPack(bool);
17
18 // vIndex: 3
19 virtual void setLockedByResourcePack(bool);
20 // NOLINTEND
21
22public:
23 // virtual function thunks
24 // NOLINTBEGIN
25
26 // NOLINTEND
27};
Definition MultiplayerLockState.h:5