LeviLamina
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MultiplayerLockState.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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class
MultiplayerLockState
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~MultiplayerLockState
() =
default
;
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// vIndex: 1
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virtual
bool
isLocked()
const
;
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// vIndex: 2
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virtual
void
setLockedByBehaviorPack(
bool
);
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// vIndex: 3
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virtual
void
setLockedByResourcePack(
bool
);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
MultiplayerLockState
Definition
MultiplayerLockState.h:5
src
mc
client
gui
screens
controllers
MultiplayerLockState.h
Generated on Sat Apr 26 2025 05:55:21 for LeviLamina by
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