LeviLamina
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ProjectileSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class EntityRegistry;
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 2
20 virtual void tick(::EntityRegistry& registry) /*override*/;
21
22 // vIndex: 0
23 virtual ~ProjectileSystem() /*override*/ = default;
24 // NOLINTEND
25
26public:
27 // static functions
28 // NOLINTBEGIN
29 MCNAPI static void _tickProjectileComponent(::Actor* actor, ::ProjectileComponent& projectileComponent);
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35 MCNAPI void $tick(::EntityRegistry& registry);
36 // NOLINTEND
37
38public:
39 // vftables
40 // NOLINTBEGIN
41 MCNAPI static void** $vftable();
42 // NOLINTEND
43};
Definition Actor.h:103
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15
Definition ProjectileComponent.h:30
Definition ProjectileSystem.h:15
static MCAPI void _tickProjectileComponent(::Actor *actor, ::ProjectileComponent &projectileComponent)
static MCAPI void ** $vftable()
MCAPI void $tick(::EntityRegistry &registry)