LeviLamina
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DragonBaseGoalDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/FloatRange.h"
7#include "mc/world/actor/ai/goal/BaseGoalDefinition.h"
8
9// auto generated forward declare list
10// clang-format off
11class Mob;
12// clang-format on
13
15public:
16 // DragonBaseGoalDefinition inner types define
18
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<4, 4, float> mActiveSpeed;
23 ::ll::TypedStorage<4, 4, float> mFlightSpeed;
24 ::ll::TypedStorage<4, 4, float> mTurnSpeed;
25 ::ll::TypedStorage<4, 8, ::FloatRange> mTargetZone;
26 // NOLINTEND
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 0
32 virtual ~DragonBaseGoalDefinition() /*override*/ = default;
33
34 // vIndex: 1
35 virtual bool validateMobType(::Mob& mob) const /*override*/;
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCAPI bool $validateMobType(::Mob& mob) const;
42 // NOLINTEND
43};
Definition BaseGoalDefinition.h:10
Definition DragonBaseGoalDefinition.h:14
Definition Mob.h:47