LeviLamina
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BlockSource Member List

This is the complete list of members for BlockSource, including all inherited members.

$addListener(::BlockSourceListener &l) (defined in BlockSource)BlockSource
$areChunksFullyLoaded(::BlockPos const &pos, int r) const (defined in BlockSource)BlockSource
$canDoBlockDrops() const (defined in BlockSource)BlockSource
$canDoContainedItemDrops() const (defined in BlockSource)BlockSource
$checkBlockPermissions(::Actor &entity, ::BlockPos const &blockPos, uchar face, ::ItemStackBase const &item, bool generateParticle) (defined in BlockSource)BlockSource
$clip(::Vec3 const &A, ::Vec3 const &B, bool checkAgainstLiquid, ::ShapeType shapeType, int maxDistance, bool ignoreBorderBlocks, bool fullOnly, ::Actor *actor, ::std::function< bool(::BlockSource const &, ::Block const &, bool)> const &shouldCheckBlock) const (defined in BlockSource)BlockSource
$clip(::ClipParameters const &parameters) const (defined in BlockSource)BlockSource
$containsAnyLiquid(::AABB const &box) const (defined in BlockSource)BlockSource
$containsMaterial(::AABB const &box, ::MaterialType material) const (defined in BlockSource)BlockSource
$ctor(::Level &level, ::Dimension &dimension, ::ChunkSource &source, bool publicSource, bool allowUnpopulatedChunks, bool allowClientTickingChanges) (defined in BlockSource)BlockSource
$dtor() (defined in BlockSource)BlockSource
$fetchAABBs(::std::vector<::AABB > &shapes, ::AABB const &intersectTestBox, bool withUnloadedChunks) const (defined in BlockSource)BlockSource
$fetchAABBs(::AABB const &intersectTestBox, bool withUnloadedChunks) (defined in BlockSource)BlockSource
$fetchCollisionShapes(::AABB const &intersectTestBox, bool withUnloadedChunks, ::std::optional<::EntityContext const > entity, ::std::vector<::AABB > *tempShapes) (defined in BlockSource)BlockSource
$fetchCollisionShapes(::std::vector<::AABB > &shapes, ::AABB const &intersectTestBox, bool withUnloadedChunks, ::optional_ref<::GetCollisionShapeInterface const > entity, ::std::vector<::AABB > *tempShapes) const (defined in BlockSource)BlockSource
$fetchCollisionShapesAndBlocks(::std::vector<::BlockSourceVisitor::CollisionShape > &shapes, ::AABB const &intersectTestBox, bool withUnloadedChunks, ::optional_ref<::GetCollisionShapeInterface const > entity, ::std::vector<::AABB > *tempShapes) const (defined in BlockSource)BlockSource
$fetchEntities(::Actor const *except, ::AABB const &bb, bool useHitbox, bool getDisplayEntities) (defined in BlockSource)BlockSource
$fetchEntities(::ActorType entityTypeId, ::AABB const &bb, ::Actor const *except, ::std::function< bool(::Actor *)> selector) (defined in BlockSource)BlockSource
$getAboveTopSolidBlock(::BlockPos const &pos, bool includeWater, bool includeLeaves, bool iteratePastInitialBlocking) const (defined in BlockSource)BlockSource
$getAboveTopSolidBlock(int x, int z, bool includeWater, bool includeLeaves) const (defined in BlockSource)BlockSource
$getBlock(int x, int y, int z) const (defined in BlockSource)BlockSource
$getBlock(::BlockPos const &pos) const (defined in BlockSource)BlockSource
$getBlock(::BlockPos const &pos, uint layer) const (defined in BlockSource)BlockSource
$getBlockEntity(::BlockPos const &pos) const (defined in BlockSource)BlockSource
$getBrightness(::BlockPos const &pos) const (defined in BlockSource)BlockSource
$getChunk(int x, int z) const (defined in BlockSource)BlockSource
$getChunk(::ChunkPos const &pos) const (defined in BlockSource)BlockSource
$getChunkAt(::BlockPos const &pos) const (defined in BlockSource)BlockSource
$getChunkSource() (defined in BlockSource)BlockSource
$getDimension() const (defined in BlockSource)BlockSource
$getDimension() (defined in BlockSource)BlockSource
$getDimensionConst() const (defined in BlockSource)BlockSource
$getDimensionId() const (defined in BlockSource)BlockSource
$getExtraBlock(::BlockPos const &p) const (defined in BlockSource)BlockSource
$getHeight(::std::function< bool(::Block const &)> const &type, ::BlockPos const &pos) const (defined in BlockSource)BlockSource
$getHeight(::std::function< bool(::Block const &)> const &type, int x, int z) const (defined in BlockSource)BlockSource
$getILevel() const (defined in BlockSource)BlockSource
$getLevel() (defined in BlockSource)BlockSource
$getLevelSeed64() const (defined in BlockSource)BlockSource
$getLiquidBlock(::BlockPos const &p) const (defined in BlockSource)BlockSource
$getMaterial(::BlockPos const &pos) const (defined in BlockSource)BlockSource
$getMaterial(int x, int y, int z) const (defined in BlockSource)BlockSource
$getMaxHeight() const (defined in BlockSource)BlockSource
$getMinHeight() const (defined in BlockSource)BlockSource
$getTallestCollisionShape(::AABB const &intersectTestBox, float *actualSurfaceOffset, bool withUnloadedChunks, ::optional_ref<::GetCollisionShapeInterface const > entity) const (defined in BlockSource)BlockSource
$getWeakRef() (defined in BlockSource)BlockSource
$hasBlock(::BlockPos const &pos) const (defined in BlockSource)BlockSource
$hasBorderBlock(::BlockPos const pos) const (defined in BlockSource)BlockSource
$hasChunksAt(::Bounds const &bounds, bool ignoreClientChunk) const (defined in BlockSource)BlockSource
$hasChunksAt(::BlockPos const &pos, int r, bool ignoreClientChunk) const (defined in BlockSource)BlockSource
$hasChunksAt(::AABB const &bb, bool ignoreClientChunk) const (defined in BlockSource)BlockSource
$isInstaticking(::BlockPos const &pos) const (defined in BlockSource)BlockSource
$isInWall(::Vec3 const &pos) const (defined in BlockSource)BlockSource
$isSolidBlockingBlock(int x, int y, int z) const (defined in BlockSource)BlockSource
$isSolidBlockingBlock(::BlockPos const &p) const (defined in BlockSource)BlockSource
$isUnderWater(::Vec3 const &pos, ::Block const &block) const (defined in BlockSource)BlockSource
$mayPlace(::Block const &block, ::BlockPos const &pos, uchar face, ::Actor *placer, bool ignoreEntities, ::Vec3 clickPos) (defined in BlockSource)BlockSource
$postGameEvent(::Actor *source, ::GameEvent const &gameEvent, ::BlockPos const &originPos, ::Block const *affectedBlock) (defined in BlockSource)BlockSource
$removeBlock(::BlockPos const &pos) (defined in BlockSource)BlockSource
$removeListener(::BlockSourceListener &l) (defined in BlockSource)BlockSource
$setBlock(::BlockPos const &pos, ::Block const &block, int updateFlags, ::ActorBlockSyncMessage const *syncMsg, ::Actor *blockChangeSource) (defined in BlockSource)BlockSource
$updateCheckForValidityState(bool checkForValidity) (defined in BlockSource)BlockSource
$vftable() (defined in BlockSource)BlockSourcestatic
_addToTickingQueue(::BlockPos const &pos, ::Block const &block, int tickDelay, int priorityOffset, ::TickingQueueType queueType, bool skipOverrides) (defined in BlockSource)BlockSource
_blockChanged(::BlockPos const &pos, uint layer, ::Block const &block, ::Block const &previousBlock, int updateFlags, ::ActorBlockSyncMessage const *syncMsg, ::Actor *blockChangeSource) (defined in BlockSource)BlockSource
_fetchBorderBlockCollisions(::std::vector<::AABB > &shapes, ::AABB const &intersectTestBox, ::optional_ref<::GetCollisionShapeInterface const > entity, bool) const (defined in BlockSource)BlockSource
_fetchEntityHelper(::WeakEntityRef entityRef, ::gsl::span<::gsl::not_null<::Actor const * > > ignoredEntities, ::AABB const &bb, bool useHitbox) (defined in BlockSource)BlockSource
_getBlockPermissions(::BlockPos const &pos, bool currentState) (defined in BlockSource)BlockSource
_getRawBrightness(::BlockPos const &pos, ::Brightness skyDarken, bool propagate, bool accountForNight) const (defined in BlockSource)BlockSource
_removeFromTickingQueue(::BlockPos const &pos, ::Block const &block, ::TickingQueueType queueType) (defined in BlockSource)BlockSource
_updateTallestCollisionShapeWithBorderBlockCollisions(::AABB const &intersectTestBox, ::optional_ref<::GetCollisionShapeInterface const > entity, ::AABB &result, ::Vec3 const &posToMinimizeDistanceToIfMatchingHeight, float &currentDistanceSqr) const (defined in BlockSource)BlockSource
addListener(::BlockSourceListener &l) (defined in BlockSource)BlockSourcevirtual
addToRandomTickingQueuePercentChance(::BlockPos const &pos, ::Block const &block, float percentChance, int priorityOffset, bool skipOverrides) (defined in BlockSource)BlockSource
addToTickingQueue(::BlockPos const &pos, ::Block const &block, int tickDelay, int skipOverrides, bool priorityOffset) (defined in BlockSource)BlockSource
areChunksFullyLoaded(::BlockPos const &pos, int r) const (defined in BlockSource)BlockSourcevirtual
areChunksFullyLoaded(::BlockPos const &min, ::BlockPos const &max) const (defined in BlockSource)BlockSource
blockEvent(::BlockPos const &pos, int b0, int b1) (defined in BlockSource)BlockSource
BlockSource(::Level &level, ::Dimension &dimension, ::ChunkSource &source, bool publicSource, bool allowUnpopulatedChunks, bool allowClientTickingChanges) (defined in BlockSource)BlockSource
canDoBlockDrops() const (defined in BlockSource)BlockSourcevirtual
canDoContainedItemDrops() const (defined in BlockSource)BlockSourcevirtual
canProvideSupport(::BlockPos const &pos, uchar face, ::BlockSupportType type) const (defined in BlockSource)BlockSource
canSeeSky(::BlockPos const &pos) const (defined in BlockSource)BlockSource
canSeeSkyFromBelowWater(::BlockPos const &pos) (defined in BlockSource)BlockSource
checkBlockDestroyPermissions(::Actor &entity, ::BlockPos const &pos, ::ItemStackBase const &item, bool generateParticle) (defined in BlockSource)BlockSource
checkBlockPermissions(::Actor &entity, ::BlockPos const &blockPos, uchar face, ::ItemStackBase const &item, bool generateParticle) (defined in BlockSource)BlockSourcevirtual
checkMaterial(::AABB const &box, ::MaterialType material) const (defined in IConstBlockSource)IConstBlockSource
clip(::Vec3 const &A, ::Vec3 const &B, bool checkAgainstLiquid, ::ShapeType shapeType, int maxDistance, bool ignoreBorderBlocks, bool fullOnly, ::Actor *actor, ::std::function< bool(::BlockSource const &, ::Block const &, bool)> const &shouldCheckBlock) const (defined in BlockSource)BlockSourcevirtual
clip(::ClipParameters const &parameters) const (defined in BlockSource)BlockSourcevirtual
containsAnyBlockInBox(::BoundingBox const &box, ::std::function< bool(::Block const &)> predicate) (defined in BlockSource)BlockSource
containsAnyBlockOfType(::BlockPos const &min, ::BlockPos const &max, ::Block const &type) const (defined in BlockSource)BlockSource
containsAnyLiquid(::AABB const &box) const (defined in BlockSource)BlockSourcevirtual
containsAnyLiquid(::IConstBlockSource const &region, ::AABB const &box) (defined in BlockSource)BlockSourcestatic
containsAnySolidBlocking(::AABB const &box) const (defined in BlockSource)BlockSource
containsMaterial(::AABB const &box, ::MaterialType material) const (defined in BlockSource)BlockSourcevirtual
containsMaterial(::IConstBlockSource const &region, ::AABB const &box, ::MaterialType material) (defined in BlockSource)BlockSourcestatic
countBlocksOfType(::BlockDescriptor const &blockDescriptor, ::BlockPos const &min, ::BlockPos const &max, uint64 maxCount) const (defined in BlockSource)BlockSource
fetchAABBs(::std::vector<::AABB > &shapes, ::AABB const &intersectTestBox, bool withUnloadedChunks) const (defined in BlockSource)BlockSourcevirtual
fetchAABBs(::AABB const &intersectTestBox, bool withUnloadedChunks) (defined in BlockSource)BlockSourcevirtual
fetchActors(::ActorDefinitionIdentifier const &actorId, ::AABB const &bb) (defined in BlockSource)BlockSource
fetchBlockEntities(::BlockActorType bb, ::AABB const &blockActorTypeId) const (defined in BlockSource)BlockSource
fetchBlockEntities(::AABB const &bb) (defined in BlockSource)BlockSource
fetchBlocks(::BlockPos const &origin, ::BlockVolume &volume) const (defined in BlockSource)BlockSource
fetchBlocksInBox(::BoundingBox const &box, ::std::function< bool(::Block const &)> predicate) (defined in BlockSource)BlockSource
fetchBlocksInBoxSorted(::BoundingBox const &box, ::std::function< bool(::Block const &)> predicate) (defined in BlockSource)BlockSource
fetchBlocksInCylinder(::BlockPos const &centerPos, uint radius, uint height, ::std::function< bool(::Block const &)> predicate) (defined in BlockSource)BlockSource
fetchBlocksInCylinderSorted(::BlockPos const &centerPos, uint radius, uint height, ::std::function< bool(::Block const &)> predicate) (defined in BlockSource)BlockSource
fetchCollisionShapes(::AABB const &intersectTestBox, bool withUnloadedChunks, ::std::optional<::EntityContext const > entity, ::std::vector<::AABB > *tempShapes) (defined in BlockSource)BlockSourcevirtual
fetchCollisionShapes(::std::vector<::AABB > &shapes, ::AABB const &intersectTestBox, bool withUnloadedChunks, ::optional_ref<::GetCollisionShapeInterface const > entity, ::std::vector<::AABB > *tempShapes) const (defined in BlockSource)BlockSourcevirtual
fetchCollisionShapesAndBlocks(::std::vector<::BlockSourceVisitor::CollisionShape > &shapes, ::AABB const &intersectTestBox, bool withUnloadedChunks, ::optional_ref<::GetCollisionShapeInterface const > entity, ::std::vector<::AABB > *tempShapes) const (defined in BlockSource)BlockSourcevirtual
fetchEntities(::Actor const *except, ::AABB const &bb, bool useHitbox, bool getDisplayEntities) (defined in BlockSource)BlockSourcevirtual
fetchEntities(::ActorType entityTypeId, ::AABB const &bb, ::Actor const *except, ::std::function< bool(::Actor *)> selector) (defined in BlockSource)BlockSourcevirtual
fetchEntities(::gsl::span<::gsl::not_null<::Actor const * > > ignoredEntities, ::AABB const &bb, bool useHitbox, bool getDisplayEntities) (defined in BlockSource)BlockSource
fetchEntities2(::ActorType type, ::AABB const &aabb, bool ignoreTargetType) (defined in BlockSource)BlockSource
fetchNearestEntityOfType(::Actor const *except, ::AABB const &bb, ::ActorType entityTypeId) (defined in BlockSource)BlockSource
findNextTopSolidBlockUnder(::BlockPos &pos) (defined in BlockSource)BlockSource
fireBlockChanged(::BlockPos const &pos, uint layer, ::Block const &block, ::Block const &oldBlock, int flags, ::BlockChangedEventTarget eventTarget, ::ActorBlockSyncMessage const *syncMsg, ::Actor *source) (defined in BlockSource)BlockSource
fireBlockEntityChanged(::BlockActor &te) (defined in BlockSource)BlockSource
getAboveTopSolidBlock(::BlockPos const &pos, bool includeWater, bool includeLeaves, bool iteratePastInitialBlocking) const (defined in BlockSource)BlockSourcevirtual
getAboveTopSolidBlock(int x, int z, bool includeWater, bool includeLeaves) const (defined in BlockSource)BlockSourcevirtual
getBiome(::BlockPos const &pos) const (defined in BlockSource)BlockSource
getBlock(int x, int y, int z) const (defined in BlockSource)BlockSourcevirtual
getBlock(::BlockPos const &pos) const (defined in BlockSource)BlockSourcevirtual
getBlock(::BlockPos const &pos, uint layer) const (defined in BlockSource)BlockSourcevirtual
getBlockEntity(::BlockPos const &pos) const (defined in BlockSource)BlockSourcevirtual
getBlockEntity(::BlockPos const &) (defined in BlockSource)BlockSource
getBrightness(::BlockPos const &pos) const (defined in BlockSource)BlockSourcevirtual
getBrightnessPair(::BlockPos const &pos) const (defined in BlockSource)BlockSource
getChunk(int x, int z) const (defined in BlockSource)BlockSourcevirtual
getChunk(::ChunkPos const &pos) const (defined in BlockSource)BlockSourcevirtual
getChunkAt(::BlockPos const &pos) const (defined in BlockSource)BlockSourcevirtual
getChunkSource() (defined in BlockSource)BlockSourcevirtual
getDimension() const (defined in BlockSource)BlockSourcevirtual
getDimension() (defined in BlockSource)BlockSourcevirtual
getDimensionConst() const (defined in BlockSource)BlockSourcevirtual
getDimensionId() const (defined in BlockSource)BlockSourcevirtual
getEntities(AABB const &range, float extendDistance=2.0f, ActorType actorType=ActorType::TypeMask, bool ignoreType=false) const (defined in BlockSource)BlockSource
getExtraBlock(::BlockPos const &p) const (defined in BlockSource)BlockSourcevirtual
getHeight(::std::function< bool(::Block const &)> const &type, ::BlockPos const &pos) const (defined in BlockSource)BlockSourcevirtual
getHeight(::std::function< bool(::Block const &)> const &type, int x, int z) const (defined in BlockSource)BlockSourcevirtual
getILevel() const (defined in BlockSource)BlockSourcevirtual
getLevel() (defined in BlockSource)BlockSourcevirtual
getLevelSeed64() const (defined in BlockSource)BlockSourcevirtual
getLiquidBlock(::BlockPos const &p) const (defined in BlockSource)BlockSourcevirtual
getMaterial(::BlockPos const &pos) const (defined in BlockSource)BlockSourcevirtual
getMaterial(int x, int y, int z) const (defined in BlockSource)BlockSourcevirtual
getMaxHeight() const (defined in BlockSource)BlockSourcevirtual
getMinHeight() const (defined in BlockSource)BlockSourcevirtual
getSeenPercent(::Vec3 const &center, ::AABB const &bb) (defined in BlockSource)BlockSource
getTallestCollisionShape(::AABB const &intersectTestBox, float *actualSurfaceOffset, bool withUnloadedChunks, ::optional_ref<::GetCollisionShapeInterface const > entity) const (defined in BlockSource)BlockSourcevirtual
getTallestCollisionShapeFromUnloadedChunksAABBs(::AABB const &intersectTestBox, ::AABB &tallestCollisionShape, ::Vec3 const &posToMinimizeDistanceToIfMatchingHeight, float &currentDistanceSqr) const (defined in BlockSource)BlockSource
getWeakRef() (defined in BlockSource)BlockSourcevirtual
hasBlock(::BlockPos const &pos) const (defined in BlockSource)BlockSourcevirtual
hasBorderBlock(::BlockPos const pos) const (defined in BlockSource)BlockSourcevirtual
hasChunksAt(::Bounds const &bounds, bool ignoreClientChunk) const (defined in BlockSource)BlockSourcevirtual
hasChunksAt(::BlockPos const &pos, int r, bool ignoreClientChunk) const (defined in BlockSource)BlockSourcevirtual
hasChunksAt(::AABB const &bb, bool ignoreClientChunk) const (defined in BlockSource)BlockSourcevirtual
hasChunksAt(::BlockPos const &min, ::BlockPos const &max, bool ignoreClientChunk) const (defined in BlockSource)BlockSource
hasSubChunksAt(::BlockPos const &min, ::BlockPos const &max) const (defined in BlockSource)BlockSource
hasTickInCurrentTick(::BlockPos const &pos, ::TickingQueueType queueType) const (defined in BlockSource)BlockSource
hasTickInPendingTicks(::BlockPos const &pos, ::TickingQueueType queueType) const (defined in BlockSource)BlockSource
hasTickInPendingTicks(::BlockPos const &pos, ::Block const &block, ::TickingQueueType queueType) const (defined in BlockSource)BlockSource
hasTickInPendingTicks(::BlockPos const &pos, ::BlockLegacy const &block, ::TickingQueueType queueType) const (defined in BlockSource)BlockSource
hasUntickedNeighborChunk(::ChunkPos const &pos, int chunkRadius) const (defined in BlockSource)BlockSource
isEmptyBlock(int x, int y, int z) (defined in BlockSource)BlockSource
isInstaticking(::BlockPos const &pos) const (defined in BlockSource)BlockSourcevirtual
isInWall(::Vec3 const &pos) const (defined in BlockSource)BlockSourcevirtual
isNearUnloadedChunks(::ChunkPos const &pos) const (defined in BlockSource)BlockSource
isSolidBlockingBlock(int x, int y, int z) const (defined in BlockSource)BlockSourcevirtual
isSolidBlockingBlock(::BlockPos const &p) const (defined in BlockSource)BlockSourcevirtual
isTouchingMaterial(::BlockPos const &pos, ::MaterialType type) const (defined in BlockSource)BlockSource
isUnderWater(::Vec3 const &pos, ::Block const &block) const (defined in BlockSource)BlockSourcevirtual
isUnobstructedByEntities(::AABB const &aabb, ::Actor const *ignoreEntity) (defined in BlockSource)BlockSource
isWithinHeightLimits(int y) const (defined in BlockSource)BlockSource
Listener typedef (defined in IBlockSource)IBlockSource
ListenerVector typedef (defined in IBlockSource)IBlockSource
mAllowTickingChanges (defined in BlockSource)BlockSource
mAllowUnpopulatedChunks (defined in BlockSource)BlockSource
mayPlace(::Block const &block, ::BlockPos const &pos, uchar face, ::Actor *placer, bool ignoreEntities, ::Vec3 clickPos) (defined in BlockSource)BlockSourcevirtual
mCheckValidity (defined in BlockSource)BlockSource
mChunkSource (defined in BlockSource)BlockSource
mCurrentTickForValidityChecks (defined in BlockSource)BlockSource
mDefaultBrightness (defined in BlockSource)BlockSource
mDimension (defined in BlockSource)BlockSource
mIsPersistantBlockSource (defined in BlockSource)BlockSource
mLastChunkDirectPtr (defined in BlockSource)BlockSource
mLastChunkPos (defined in BlockSource)BlockSource
mLastChunkWeakPtr (defined in BlockSource)BlockSource
mLevel (defined in BlockSource)BlockSource
mListeners (defined in BlockSource)BlockSource
mMaxHeight (defined in BlockSource)BlockSource
mMinHeight (defined in BlockSource)BlockSource
mOwnerThreadID (defined in BlockSource)BlockSource
mPlaceChunkPos (defined in BlockSource)BlockSource
mPublicSource (defined in BlockSource)BlockSource
mRandomTickQueue (defined in BlockSource)BlockSource
mTempBlockEntityList (defined in BlockSource)BlockSource
mTempBlockFetchResult (defined in BlockSource)BlockSource
mTempCubeList (defined in BlockSource)BlockSource
mTempEntityList (defined in BlockSource)BlockSource
mTickQueue (defined in BlockSource)BlockSource
neighborChanged(::BlockPos const &neighPos, ::BlockPos const &myPos) (defined in BlockSource)BlockSource
postGameEvent(::Actor *source, ::GameEvent const &gameEvent, ::BlockPos const &originPos, ::Block const *affectedBlock) (defined in BlockSource)BlockSourcevirtual
postGameEvent(::Actor *source, ::GameEvent const &gameEvent, ::Vec3 const &originPos, ::Block const *affectedBlock) (defined in BlockSource)BlockSource
removeBlock(::BlockPos const &pos) (defined in BlockSource)BlockSourcevirtual
removeBlock(int x, int y, int z) (defined in BlockSource)BlockSource
removeListener(::BlockSourceListener &l) (defined in BlockSource)BlockSourcevirtual
setBlock(::BlockPos const &pos, ::Block const &block, int updateFlags, ::ActorBlockSyncMessage const *syncMsg, ::Actor *blockChangeSource) (defined in BlockSource)BlockSourcevirtual
setBlock(::BlockPos const &pos, ::Block const &block, int updateFlags, ::std::shared_ptr<::BlockActor > blockEntity, ::ActorBlockSyncMessage const *syncMsg, ::Actor *blockChangeSource) (defined in BlockSource)BlockSource
setBlock(int x, int y, int z, ::Block const &block, int updateFlags, ::Actor *blockChangeSource) (defined in BlockSource)BlockSource
setBorderBlock(::BlockPos const &pos, bool val) (defined in BlockSource)BlockSource
setExtraBlock(::BlockPos const &p, ::Block const &block, int updateFlags) (defined in BlockSource)BlockSource
setExtraBlockSimple(::BlockPos const &pos, ::Block const &block) (defined in BlockSource)BlockSource
spawnActor(CompoundTag const &) (defined in BlockSource)BlockSource
tryGetContainer(BlockPos const &pos) (defined in BlockSource)BlockSource
updateCheckForValidityState(bool checkForValidity) (defined in BlockSource)BlockSourcevirtual
updateNeighborsAt(::BlockPos const &pos) (defined in BlockSource)BlockSource
~BlockSource() (defined in BlockSource)BlockSourcevirtual
~IBlockSource()=default (defined in IBlockSource)IBlockSourcevirtual
~IConstBlockSource()=default (defined in IConstBlockSource)IConstBlockSourcevirtual