LeviLamina
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MaceItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/WeaponItem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BaseGameVersion;
12class Block;
13class ItemStack;
14class ItemStackBase;
15class Mob;
16// clang-format on
17
18class MaceItem : public ::WeaponItem {
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual int getEnchantSlot() const /*override*/;
23
24 virtual bool
25 isValidRepairItem(::ItemStackBase const&, ::ItemStackBase const& repairItem, ::BaseGameVersion const&) const
26 /*override*/;
27
28 virtual void hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const /*override*/;
29
30 virtual float getAttackDamageBonus(::Actor const& attacker) const /*override*/;
31
32 virtual float getDestroySpeed(::ItemStackBase const& item, ::Block const& block) const /*override*/;
33
34 virtual bool canDestroySpecial(::Block const& block) const /*override*/;
35
36 virtual ~MaceItem() /*override*/ = default;
37 // NOLINTEND
38
39public:
40 // virtual function thunks
41 // NOLINTBEGIN
42 MCAPI int $getEnchantSlot() const;
43
44 MCAPI bool
45 $isValidRepairItem(::ItemStackBase const&, ::ItemStackBase const& repairItem, ::BaseGameVersion const&) const;
46
47 MCAPI void $hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const;
48
49 MCAPI float $getAttackDamageBonus(::Actor const& attacker) const;
50
51 MCFOLD float $getDestroySpeed(::ItemStackBase const& item, ::Block const& block) const;
52
53 MCAPI bool $canDestroySpecial(::Block const& block) const;
54
55
56 // NOLINTEND
57
58public:
59 // vftables
60 // NOLINTBEGIN
61 MCAPI static void** $vftable();
62 // NOLINTEND
63};
Definition Actor.h:105
Definition BaseGameVersion.h:8
Definition Block.h:43
Definition ItemStackBase.h:44
Definition ItemStack.h:26
Definition MaceItem.h:18
Definition Mob.h:50