LeviLamina
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IComponentFactory.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7
8// auto generated forward declare list
9// clang-format off
10class WeakEntityRef;
11namespace ScriptModuleMinecraft { class ScriptActorComponent; }
12namespace Scripting { class WeakLifetimeScope; }
13// clang-format on
14
15namespace ScriptModuleMinecraft {
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 virtual ~IComponentFactory() = default;
22
23 virtual ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorComponent>
24 createComponent(::WeakEntityRef, ::Scripting::WeakLifetimeScope const&, ::std::string const&) = 0;
25
26 virtual bool hasComponent(::WeakEntityRef) const = 0;
27 // NOLINTEND
28
29public:
30 // virtual function thunks
31 // NOLINTBEGIN
32
33 // NOLINTEND
34};
35
36} // namespace ScriptModuleMinecraft
Definition IComponentFactory.h:17
Definition ScriptActorComponent.h:22
Definition WeakLifetimeScope.h:7
Definition WeakEntityRef.h:14