LeviLamina
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IComponentFactory.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7
8// auto generated forward declare list
9// clang-format off
10class WeakEntityRef;
11namespace ScriptModuleMinecraft { class ScriptActorComponent; }
12namespace Scripting { class WeakLifetimeScope; }
13// clang-format on
14
15namespace ScriptModuleMinecraft {
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 // vIndex: 0
22 virtual ~IComponentFactory() = default;
23
24 // vIndex: 1
25 virtual ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorComponent>
26 createComponent(::WeakEntityRef, ::Scripting::WeakLifetimeScope const&, ::std::string const&) = 0;
27
28 // vIndex: 2
29 virtual bool hasComponent(::WeakEntityRef) const = 0;
30 // NOLINTEND
31
32public:
33 // destructor thunk
34 // NOLINTBEGIN
35
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41
42 // NOLINTEND
43};
44
45} // namespace ScriptModuleMinecraft
Definition IComponentFactory.h:17
Definition WeakLifetimeScope.h:12
Definition WeakEntityRef.h:14